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Source SDK

How to Teleport ALL Players in the Map?
Hi, I just have a question:

"How can I teleport all players in the map?"

Currently my map has multiple rooms and is very large, so I don't want to spend the time making trigger brushes for each and every room/area. Do i make a huge trigger brush that surrounds the map and make it hollow?
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Sounds like you will have to make a huge trigger brush.

1. To make a teleporter create a brush then press ctrl + T and make it a trigger_teleport. This will be the teleport entrance. Players will need to be inside this to teleport.

2. Create an entity and make it an info_teleport_destination. Give it a name. This is be the teleport exit.

3. Go back to your trigger_teleprort, in the class info tab make the remote destination to the name of your info_teleport_destination. Then go into the flags tab and check which thing you want to teleport

Hope it helps. Tell me more about your situation and I will try and help more.
Well there be errors if i just make one huge trigger brush without making it hollow, can I make it hollow? Or will it not work?
I don't think there will be problems with a huge trigger brush. Yes you can make it hollow. You will have to test each method out and see which works best.
Sincerely I don't understand what you mean. If you create a single trigger_teleport all players were teleported to the same info_teleport_destination, and if 2 or more players are teleported in the same time, they will be stucked one into another.
No im creating a map for gmod ZS, collision between humans/teamates is disabled
You could also use an output affecting "player" as the entity name, which targets every player in the server.
Originally posted by schnedwob:
You could also use an output affecting "player" as the entity name, which targets every player in the server.
thank you
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