Source SDK

Source SDK

Hammer is not updating .bsp file
As the title says, here is the compile log (BSP only):
** Executing...
** Command: "F:\SteamLibrary\steamapps\common\Half-Life 2\bin\vbsp.exe"
** Parameters: -game "F:\SteamLibrary\steamapps\common\Half-Life 2\ep2" "F:\SteamLibrary\steamapps\common\Half-Life 2\ep2\maps\anticitizenv3.vmf"

Valve Software - vbsp.exe (Sep 26 2019)
8 threads
materialPath: F:\SteamLibrary\steamapps\common\Half-Life 2\ep2\materials
Loading F:\SteamLibrary\steamapps\common\Half-Life 2\ep2\maps\anticitizenv3.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in f:\steamlibrary\steamapps\common\half-life 2\ep2\gameinfo.txt
Patching WVT material: maps/anticitizenv3/concrete/blendconcdirt004a_wvt_patch
Patching WVT material: maps/anticitizenv3/nature/blendrockblack02a_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity light (558.82 -2560.00 -228.00) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5568.0 1024.0 -168.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6080.0 1024.0 -168.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5568.0 1024.0 424.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6080.0 1024.0 424.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5632.0 2048.0 -32.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0 1536.0 -32.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4608.0 1024.0 -168.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4608.0 1024.0 424.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_07*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_07*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
Displacement 29 has bad geometry near 844.50 -1994.00 64.00
Can't compile displacement physics, exiting. Texture is NATURE/BLENDROCKSLIME01A


** Executing...
** Command: Copy File
** Parameters: "F:\SteamLibrary\steamapps\common\Half-Life 2\ep2\maps\anticitizenv3.bsp" "F:\SteamLibrary\steamapps\common\Half-Life 2\ep2\maps\anticitizenv3.bsp"


** Executing...
** Command: "F:\SteamLibrary\steamapps\common\Half-Life 2\hl2.exe"
** Parameters: -game "F:\SteamLibrary\steamapps\common\Half-Life 2\ep2" +map "anticitizenv3" -steam
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Showing 1-5 of 5 comments
Cant you read?
**** leaked ****
Entity light (558.82 -2560.00 -228.00) leaked!
Originally posted by xdshot:
Cant you read?
**** leaked ****
Entity light (558.82 -2560.00 -228.00) leaked!
It's been fixed, plus leaks fdo not ♥♥♥♥ a map that much
A leak will cause a map to "not update".
Originally posted by Infinite_Data:
A leak will cause a map to "not update".
I have fixed the issues, thank you for the help.
Originally posted by xdshot:
Cant you read?
**** leaked ****
Entity light (558.82 -2560.00 -228.00) leaked!
♥♥♥♥
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Showing 1-5 of 5 comments
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