Resident Evil 2

Resident Evil 2

Lihat Statistik:
HUGE performance issues. Game feels next to unplayable at some moments
Long story short: RX 580 8gb, I5 3470, 12 gb DDR3 ram, Windows 7 64 bit(DX11). Huge frame drops when entering new areas or just going through doors. With my Rig at 100% GPU usage I have like over 100 fps on optimal PC settings (taken from Digital Foundry's findings). FPS drops regardless of anything with seemingly no way around it. My settings can be all lowest, resolution can be like 480p, it doesnt matter. It just lags super hard for 1-2 seconds after you enter a room, and then it's back to stable 60 (vsync off or on, doesnt matter either). I honestly have no clue how to fix it. Drivers updated immediately after new drivers came out for the game, no effect.

It's mind-boggling that people say that this is so well optimized for PC. NO ITS NOT. Well optimized games are Witcher 3, Dying Light, DOOM 2016, DOOM Eternal, Metal Gear Solid 5, Divinity 2 Original Sin. Maybe I'm one of the few unlucky ones to have such garbage performance but maybe Capcom is trolling me because AMD bought this game for me as a prize, and it didn't come out of my own pocket. I see all the benchmarkers on YT doing RX 580 tests and all of them have amazing results, even BETTER than GTX 1060. My FPS drops down 45 and in some cases even down to 20-30 which is sometimes so unbearable, I almost want to rip my hair out. It's a shame a tin can like PS4 runs this at 45-50 fps wiithout dropping frames hard like me, and that's on PS4's weak ass Jaguar CPU. Mine is i5 3470

Huge CPU usage too, I noticed that whenever these lag spikes/FPS drops happen, my CPU goes to 80-100% in consumption from 40-60%, but just why? Clearly there is smth else here and not just the "CPU bottleneck part". I'd be perfectly fine if my GPU was only getting 80% usage due to bottleneck cuz I would be still sitting at 90-100 fps. GPU's load with vsync on is like 35-55% at 1680x1050 native resolution

p.s. Any way to remove black bars cuz CAPCOM never provided frigging optimization for non Full-HD 16:9 monitors?

Is there a way to make the game more enjoyable or am I just doomed forever?
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Seems like Umbrella Corp released a GPU virus that prevents PCs with high end GPUs from playing smoothly.

Seriously, hopefully Capcom fix this.
I made a post before with a list things thought to impact the stuttering, but the short version was the game is known to do this when streaming assets in, it affects some people more (or less) than others, and the amount of CPU cores/threads and VRAM are potentially the biggest two factors, as is whether you're playing on 60 Hz (capped) or higher.

Strange how you're getting it that bad on your hardware though. It's better than what I use pretty much all around, at least where it matters (Core i5 2500K [this is actually below minimum requirements], 16 GB DDR3, GTX 1060 6 GB, Windows 7), and the stuttering might technically be there for me but it's nowhere near as bad as you're describing it.
Diposting pertama kali oleh Illusion of Progress:
I made a post before with a list things thought to impact the stuttering, but the short version was the game is known to do this when streaming assets in, it affects some people more (or less) than others, and the amount of CPU cores/threads and VRAM are potentially the biggest two factors, as is whether you're playing on 60 Hz (capped) or higher.

Strange how you're getting it that bad on your hardware though. It's better than what I use pretty much all around, at least where it matters (Core i5 2500K [this is actually below minimum requirements], 16 GB DDR3, GTX 1060 6 GB, Windows 7), and the stuttering might technically be there for me but it's nowhere near as bad as you're describing it.


So how do i disable these streaming assets or whatever? Yes it is 60 hz for me, I have vsync on
Diposting pertama kali oleh Dopey Shepard:
Long story short: RX 580 8gb, I5 3470, 12 gb DDR3 ram, Windows 7 64 bit(DX11). Huge frame drops when entering new areas or just going through doors. With my Rig at 100% GPU usage I have like over 100 fps on optimal PC settings (taken from Digital Foundry's findings). FPS drops regardless of anything with seemingly no way around it. My settings can be all lowest, resolution can be like 480p, it doesnt matter. It just lags super hard for 1-2 seconds after you enter a room, and then it's back to stable 60 (vsync off or on, doesnt matter either). I honestly have no clue how to fix it. Drivers updated immediately after new drivers came out for the game, no effect.

It's mind-boggling that people say that this is so well optimized for PC. NO ITS NOT. Well optimized games are Witcher 3, Dying Light, DOOM 2016, DOOM Eternal, Metal Gear Solid 5, Divinity 2 Original Sin. Maybe I'm one of the few unlucky ones to have such garbage performance but maybe Capcom is trolling me because AMD bought this game for me as a prize, and it didn't come out of my own pocket. I see all the benchmarkers on YT doing RX 580 tests and all of them have amazing results, even BETTER than GTX 1060. My FPS drops down 45 and in some cases even down to 20-30 which is sometimes so unbearable, I almost want to rip my hair out. It's a shame a tin can like PS4 runs this at 45-50 fps wiithout dropping frames hard like me, and that's on PS4's weak ♥♥♥ Jaguar CPU. Mine is i5 3470

Huge CPU usage too, I noticed that whenever these lag spikes/FPS drops happen, my CPU goes to 80-100% in consumption from 40-60%, but just why? Clearly there is smth else here and not just the "CPU bottleneck part". I'd be perfectly fine if my GPU was only getting 80% usage due to bottleneck cuz I would be still sitting at 90-100 fps. GPU's load with vsync on is like 35-55% at 1680x1050 native resolution

p.s. Any way to remove black bars cuz CAPCOM never provided frigging optimization for non Full-HD 16:9 monitors?

Is there a way to make the game more enjoyable or am I just doomed forever?
Rtx 2080 super i7 9700k here no issues at all. perfectly smooth for me. I think it may be an amd thing
Diposting pertama kali oleh A7 Sword of Oblivion:
Diposting pertama kali oleh Dopey Shepard:
Long story short: RX 580 8gb, I5 3470, 12 gb DDR3 ram, Windows 7 64 bit(DX11). Huge frame drops when entering new areas or just going through doors. With my Rig at 100% GPU usage I have like over 100 fps on optimal PC settings (taken from Digital Foundry's findings). FPS drops regardless of anything with seemingly no way around it. My settings can be all lowest, resolution can be like 480p, it doesnt matter. It just lags super hard for 1-2 seconds after you enter a room, and then it's back to stable 60 (vsync off or on, doesnt matter either). I honestly have no clue how to fix it. Drivers updated immediately after new drivers came out for the game, no effect.

It's mind-boggling that people say that this is so well optimized for PC. NO ITS NOT. Well optimized games are Witcher 3, Dying Light, DOOM 2016, DOOM Eternal, Metal Gear Solid 5, Divinity 2 Original Sin. Maybe I'm one of the few unlucky ones to have such garbage performance but maybe Capcom is trolling me because AMD bought this game for me as a prize, and it didn't come out of my own pocket. I see all the benchmarkers on YT doing RX 580 tests and all of them have amazing results, even BETTER than GTX 1060. My FPS drops down 45 and in some cases even down to 20-30 which is sometimes so unbearable, I almost want to rip my hair out. It's a shame a tin can like PS4 runs this at 45-50 fps wiithout dropping frames hard like me, and that's on PS4's weak ♥♥♥ Jaguar CPU. Mine is i5 3470

Huge CPU usage too, I noticed that whenever these lag spikes/FPS drops happen, my CPU goes to 80-100% in consumption from 40-60%, but just why? Clearly there is smth else here and not just the "CPU bottleneck part". I'd be perfectly fine if my GPU was only getting 80% usage due to bottleneck cuz I would be still sitting at 90-100 fps. GPU's load with vsync on is like 35-55% at 1680x1050 native resolution

p.s. Any way to remove black bars cuz CAPCOM never provided frigging optimization for non Full-HD 16:9 monitors?

Is there a way to make the game more enjoyable or am I just doomed forever?
Rtx 2080 super i7 9700k here no issues at all. perfectly smooth for me. I think it may be an amd thing

Not sure if troll or serious. Btw people with better rig than me have been reporting on performance issues like stuttering so it's clearly not just me. Even those with GTX 1070 ti had it
Yeah, it's inconsistent; some seem to have it and some don't. I'm not sure it's really properly documented at a serious level, which is why I offered what I did with that note (that it's informal and unconfirmed with raw numbers). Those are just things that more or less come up across the range of topics I've seen through the months so worth repeating to give you more ideas.

And no, as far as I know, you can't disable it. It's how the engine (or at least the game's use of it) works. It loads assets (textures, probably the objects and complete layout itself) for rooms nearby so it's not doing it all on the fly, but also because it's mandatory for Mr.X when in adjacent rooms probably, and certain spots (typically going through doors, but some infamous spots like main hall in the R.P.D., tri-hallway in the lab that contains debris and smoke in the wing in the the ivys are in, etc.) will show this more.

You can play with the "texture" size and make it bigger as this is supposedly a cache size for textures. Ignore warnings of it using more VRAM than you have as you can typically go over this without ill effects (you'll possibly have worse performance due to the stutters at lower sizes). FWIW, I have it set to 3 GB on my 6 GB GPU and overall use is between 5.8GB and just over 7GB depending on whether shadows are on high or max, and it gets by fine either way.

You can also do other things like putting volumetric lighting to medium, shadows to high instead of max (increases "shadow lines" visual anomaly below max though), and setting SSAO instead of HBAO+ (oh and as a note, HDAO is supposed to be AMD's offering so you'd think it does better, but supposedly even on AMD hardware, HBAO+ works better, but SSAO can sometimes work best on either brand). I've switched to SSAO myself lately though I was using HBAO+ fine before.

Beyond that, not much else to say other than to spitball guesses. I've read people think certain ranges of Intel CPUs (like 3xxx and 4xxx series, maybe 6xxx series too?) were doing worse than ones older or newer, and others say AMD GPU drivers are funny these days. But, again, we're at the point of grasping at straws and spitballing because this isn't really documented to begin with as far as I know. "More cores/threads, more VRAM" seems to be the only sure concensus, and even then then some are getting by with less cores or having issues with more. Good luck minimizing it though. You SHOULD be able to with your hardware.
Diposting pertama kali oleh Illusion of Progress:
Yeah, it's inconsistent; some seem to have it and some don't. I'm not sure it's really properly documented at a serious level, which is why I offered what I did with that note (that it's informal and unconfirmed with raw numbers). Those are just things that more or less come up across the range of topics I've seen through the months so worth repeating to give you more ideas.

And no, as far as I know, you can't disable it. It's how the engine (or at least the game's use of it) works. It loads assets (textures, probably the objects and complete layout itself) for rooms nearby so it's not doing it all on the fly, but also because it's mandatory for Mr.X when in adjacent rooms probably, and certain spots (typically going through doors, but some infamous spots like main hall in the R.P.D., tri-hallway in the lab that contains debris and smoke in the wing in the the ivys are in, etc.) will show this more.

You can play with the "texture" size and make it bigger as this is supposedly a cache size for textures. Ignore warnings of it using more VRAM than you have as you can typically go over this without ill effects (you'll possibly have worse performance due to the stutters at lower sizes). FWIW, I have it set to 3 GB on my 6 GB GPU and overall use is between 5.8GB and just over 7GB depending on whether shadows are on high or max, and it gets by fine either way.

You can also do other things like putting volumetric lighting to medium, shadows to high instead of max (increases "shadow lines" visual anomaly below max though), and setting SSAO instead of HBAO+ (oh and as a note, HDAO is supposed to be AMD's offering so you'd think it does better, but supposedly even on AMD hardware, HBAO+ works better, but SSAO can sometimes work best on either brand). I've switched to SSAO myself lately though I was using HBAO+ fine before.

Beyond that, not much else to say other than to spitball guesses. I've read people think certain ranges of Intel CPUs (like 3xxx and 4xxx series, maybe 6xxx series too?) were doing worse than ones older or newer, and others say AMD GPU drivers are funny these days. But, again, we're at the point of grasping at straws and spitballing because this isn't really documented to begin with as far as I know. "More cores/threads, more VRAM" seems to be the only sure concensus, and even then then some are getting by with less cores or having issues with more. Good luck minimizing it though. You SHOULD be able to with your hardware.

Thanks for your lengthy reply. I do play with optimal settings (taken from Digital Foundry) already so I don't have it all at max, but CPU is sometimes acting very strange indeed. Like, it sits at 40-50% and then jumps to 90-100% when I open any door in the game which is just absurd. But such huge lag spikes? I mean I DO get bottlenecked in Novigrad in Witcher 3 if you understand the reference (kinda CPU intensive place) so even though everywhere else I get 60 fps stable I start dropping once my CPU starts spiking to 80%~ in those certain areas. Not sure why RE2R would be imposing such a strain upon unlocking a door and loading a different area on CPU so much that my fps would drop to 30s. And not just the FPS, the game just lags for a moment. Hell, I would even take FPS loss if it was just that but it's just huge and massive freeze/lag

BTW the game performs the same as on my old HDD as on my new one, so its clearly not HDD/SSD related issue. I can set any options ever, really, whatever the texture size, the issue still stands

How come consoles' weak CPUs do so well in here and my i5 3470 (if its the sole perpetrator) doesnt? It's kinda insane
My RX 570 runs the game fine. Maybe now this might sound dumb but you should upgrade your os ut might have something to do with it.
Diposting pertama kali oleh Judge Dredd:
My RX 570 runs the game fine. Maybe now this might sound dumb but you should upgrade your os ut might have something to do with it.

It MIGHT be however the game still runs better on DX 11 than 12
try maxing out texture filter quality and ambient occlusion
Diposting pertama kali oleh Dopey Shepard:
Diposting pertama kali oleh Judge Dredd:
My RX 570 runs the game fine. Maybe now this might sound dumb but you should upgrade your os ut might have something to do with it.

It MIGHT be however the game still runs better on DX 11 than 12

This game runs like trash on DX12 thats normal.
Same here. The fun part is when the game camo out last year, it runs pretty well, no lags no stutters. But now its literally unplayabel. My rig is the same as it was 1 year ago. Everything is up to date, OS GPU drivers. Other games runs like just before, no lags or fps drops, only REmake 2 runs worst then last year.
Diposting pertama kali oleh Norbi:
Same here. The fun part is when the game camo out last year, it runs pretty well, no lags no stutters. But now its literally unplayabel. My rig is the same as it was 1 year ago. Everything is up to date, OS GPU drivers. Other games runs like just before, no lags or fps drops, only REmake 2 runs worst then last year.

So have you done anything to maybe fix the issue? I'd even take frame drops but my thing freezes/lags like hell when opening doors for like half a second even when the rooms are already rendered and loaded and all that, it's just so annoying. And ye, my drivers are updated too but they are clearly not the issue here
I really cant see why this is happening. I still think regardless if DX 11 runs better. Thats not my point. I Upgraded to windows 10 back in 2016 because i was told games would run better and games would soon stop supporting windows 7. I would personally recommend only updating GPU drivers if necessary. If games can run fine then dont. Auto updating drivers as soon as they release is dumb. I used ot the exact same thing but all my games would crash. So now I only update drivers if necessary. Maybe rolling back drivers would do it. Also the black bars thing happened for me on my old monitor 1440x900 it really breaks the immersion. Hope you get this fixed im really sorry if I couldnt be of help.
Diposting pertama kali oleh Dopey Shepard:
Thanks for your lengthy reply. I do play with optimal settings (taken from Digital Foundry) already so I don't have it all at max, but CPU is sometimes acting very strange indeed. Like, it sits at 40-50% and then jumps to 90-100% when I open any door in the game which is just absurd. But such huge lag spikes?

BTW the game performs the same as on my old HDD as on my new one, so its clearly not HDD/SSD related issue. I can set any options ever, really, whatever the texture size, the issue still stands

How come consoles' weak CPUs do so well in here and my i5 3470 (if its the sole perpetrator) doesnt? It's kinda insane
Don't the consoles have more threads/cores than 4/4 though? That might have something to do with it. While my quad core CPU works admirable for me, and not just for something below minimum requirements, they are said to struggle with the occurrence more. Consoles generally have much more optimization put into them since the they are a static baseline and the games are made for them first, ported to PC after, and things are also therefore coded more "to the metal" and such. On PC you have heavier operating systems (less becoming true though with each console generation more becoming a PC itself), drivers, etc., all of which could vary atop the hardware itself which could also vary. While your CPU may be better than a console CPU in a somewhat general purpose sense, it doesn't mean it might not struggle in one sense where they may not. They can't be compared entirely like that.

I'm not necessarily saying core count is 100% the lacking resource here, by the way (as I seem to be getting by fine despite it), but just answering your question.

As for HDD and SDD, I've played on both (WD 5 TB Black HDD and WD 1TB Blue SSD) and it seemed the same for me as well, although when it was on the HDD it was on a separate HDD and now that it's on an SSD, it's the same drive as the OS. I wasn't getting the stuttering (badly) to begin with though. I just had it on the HDD since my old SSD (Crucial 256 GB) was small and lacked the space. That is, however, another thing worth mentioning I forgot of until now. Might be worth trying the OS and game on separate disks, and also that OS page file is large enough (if you've never manually touched this to shrink or remove it then it is and you can ignore that). Those are two other things others have mentioned (anecdotal though, so results may vary).
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