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    <title>BrainBread 2 Public Testing RSS Feed</title>
    <link><![CDATA[https://steamcommunity.com/groups/BrainBread2Testers]]></link>
    <description><![CDATA[Events and Announcements for BrainBread 2 Public Testing]]></description>
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    <item>
      <title>Patch 1.0.2.4 Beta Test!</title>
      <description>It's time for another BB2 update, before it goes public on Friday we'd love to get some players in for a beta test tomorrow at roughly 8pm CEST.</description>
      <link><![CDATA[https://steamcommunity.com/groups/BrainBread2Testers/announcements/detail/1723076819303662535]]></link>
      <pubDate>Wed, 08 Aug 2018 22:26:20 +0000</pubDate>
      <author>BerntA</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/BrainBread2Testers/announcements/detail/1723076819303662535</guid>
    </item>
    <item>
      <title>Upcoming Patch Now Available in beta branch!</title>
      <description>Feel free to opt into the beta branch and help out testing the new stuff!&lt;br&gt;&lt;br&gt;&lt;i&gt;Current Changes:&lt;/i&gt;&lt;br&gt;&lt;br&gt;&lt;div class=&quot;bb_h1&quot;&gt;Code&lt;/div&gt;&lt;b&gt;Base&lt;/b&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Added latest SDK 2013 MP bins.&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;b&gt;Gamemodes&lt;/b&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Decreased weapon removal time in Deathmatch to 45 sec.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Propane tanks will now be removed after 15 sec in PvE and after 35 sec in PvP. (was 12 before, regardless of gamemode)&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;b&gt;NPCs&lt;/b&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;You can no longer insta kill Bandit npcs under certain circumstances.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Reverted AI state ALERT force for Bandit npcs.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Minor AI changes.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Added a new default soundset for Fred.&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;b&gt;Players &amp;amp; Skills&lt;/b&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Dropped inventory items should no longer clip with the world.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Flashlight will no longer be turned off when you switch/drop weapons if it was initially enabled before switching / dropping a wep.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Bash damage values will no longer scale crazy.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Kick damage values will no longer scale crazy either.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Minor lag compensation distance fix.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Fixed potential thirdperson anims not playing bug.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Bash anims will now be smoothed out in thirdperson like the other melee anims.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Players should no longer get stuck in slide mode. (animation)&lt;br&gt;&lt;/li&gt;&lt;li&gt;Fixed un-stuck algorithm, sometimes when you for example activated Reality Phase or became infected you would be thrown into solid area, if you were crouching in a tiny area.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Dropped ammo will be removed on death / disconnect, in order to prevent entity spamming. (the ammo associated to the player who dropped it)&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;b&gt;HUD &amp;amp; VGUI&lt;/b&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;The main-menu will no longer reset whenever you die or the round restarts/starts.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Fixed decimal approximations on the sliders @ Options. Removed decimals for sliders which would only use integer values.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Added gamemode hint tooltip in Create a Game under the Gamemode info.&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;div class=&quot;bb_h1&quot;&gt;Maps&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Added G36C to Termoil.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Fixed global door sounds in Termoil.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Fixed Bandits being SUPER lazy in Termoil.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Fixed some exploit in Laststand which would make it stuck on a certain objective.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Fixed the Tutorial being almost unbeatable due to skill nerfs from the last patch, SORRY FOR THE INCONVENIENCE!&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;div class=&quot;bb_h1&quot;&gt;Balancing&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Increased Speed skill from 2.5 to 3.0.&lt;/li&gt;&lt;/ul&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/BrainBread2Testers/announcements/detail/1426929154828807273]]></link>
      <pubDate>Mon, 10 Jul 2017 15:28:51 +0000</pubDate>
      <author>BerntA</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/BrainBread2Testers/announcements/detail/1426929154828807273</guid>
    </item>
    <item>
      <title>Upcoming Beta Test - Sunday 2. April 1pm CEST</title>
      <description>A new patch for BB2 is on the horizon, feel free to join in for a beta test this Sunday, 1pm CEST.&lt;br&gt;&lt;br&gt;Some noticable changes:&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Hammer will now read the hammer folder instead of brainbread2 in order to allow specific file overrides for hammer editor + no more workshop loading..&lt;br&gt;&lt;/li&gt;&lt;li&gt;FMOD will now play sound files outside of the root/sound folder, example root/custom/&amp;lt;addon&amp;gt;/sound/*&lt;br&gt;&lt;/li&gt;&lt;li&gt;Fixed Elmination weapon spawning, no more shitty weps.&lt;br&gt;&lt;/li&gt;&lt;li&gt;The server will now exec : cfg/maps/&amp;lt;mapName&amp;gt;.cfg whenever the map starts.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Fixed slide bounding box, you can now slide into tinier areas, into vens, out of vents, etc..&lt;br&gt;&lt;/li&gt;&lt;li&gt;The slide is now much more smooth.&lt;br&gt;&lt;/li&gt;&lt;li&gt;You can now sidemove while sliding.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Added the G36C.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Weapons will now be removed (when dropped) after 80sec in Deathmatch and Elimination mode instead of 15 sec.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Simplified bb2_prop_button.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Fixed up the gameinfo.txt, vpk files would have priority over files under brainbread2/brainbread2/*&lt;br&gt;&lt;/li&gt;&lt;li&gt;Fixed inventory item, ammo entities and powerup entities dropping, they will no longer clip into the world which could prevent people from picking them up.&lt;/li&gt;&lt;/ul&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/BrainBread2Testers/announcements/detail/493549094824770047]]></link>
      <pubDate>Sat, 01 Apr 2017 23:45:16 +0000</pubDate>
      <author>BerntA</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/BrainBread2Testers/announcements/detail/493549094824770047</guid>
    </item>
    <item>
      <title>1# Beta Test - 22. January</title>
      <description>The time has come for the first official beta test, we'll be scheduling a test for this Sunday at 1 pm CET.&lt;br&gt;&lt;br&gt;&lt;div class=&quot;bb_h1&quot;&gt;How to join&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Opt into the beta branch.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Join an official beta test server.&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;div class=&quot;bb_h1&quot;&gt;Important Changes&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Added the logic_inventory_check entity which works like the trigger version pretty much.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Added skin support for inventory items.&lt;br&gt;&lt;/li&gt;&lt;li&gt;The workshop handler will now handle input command arguments when it has been fully initialized, meaning you can now launch the server with for example +workshop_update_items to auto update stuff.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Melee chargeable weapons will now decharge after X seconds while fully charged.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Fixed Beretta and Glock17 firing issues.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Fixed issues related to the end map voting system, when for example having deathmatch maps only.&lt;br&gt;&lt;/li&gt;&lt;li&gt;The vote GUI will be properly refreshed when the game/round ends. You can no longer create votes when the end map or end score GUI is visible.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Updated Salvage and Johnson, the boss encounter should be more challenging now.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Added new voices for Johnson.&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;b&gt;Cheers&lt;/b&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/BrainBread2Testers/announcements/detail/519438455618657337]]></link>
      <pubDate>Sat, 21 Jan 2017 11:02:36 +0000</pubDate>
      <author>BerntA</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/BrainBread2Testers/announcements/detail/519438455618657337</guid>
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