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    <title>Fishbus Maptest Group RSS Feed</title>
    <link><![CDATA[https://steamcommunity.com/groups/FishbusMaptests]]></link>
    <description><![CDATA[Events and Announcements for Fishbus Maptest Group]]></description>
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    <generator>Steam Community RSS</generator>
    <item>
      <title>Pl_Silverline playtest!</title>
      <description>Hello folks!&lt;br&gt;&lt;br&gt;the TF2uber LED &lt;a class=&quot;bb_link&quot; href=&quot;https://www.youtube.com/@LEDs&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;https://www.youtube.com/@LEDs&lt;/a&gt; has been kind enough to give the latest version of Silverline (AKA Goldrock) a playtest tonight with their community! There are plenty of changes in there aside from just the name.&lt;br&gt;&lt;br&gt;Be sure to grab it here:&lt;br&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/sharedfiles/filedetails/?id=454262056&quot; target=&quot;_blank&quot; rel=&quot;&quot;  id=&quot;dynamiclink_0&quot;&gt;https://steamcommunity.com/sharedfiles/filedetails/?id=454262056&lt;/a&gt;&lt;br&gt;&lt;br&gt;I will post an event with the server details shortly today!</description>
      <link><![CDATA[https://steamcommunity.com/groups/FishbusMaptests/announcements/detail/3651910145595507625]]></link>
      <pubDate>Sun, 27 Aug 2023 12:41:59 +0000</pubDate>
      <author>Fishbus</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/FishbusMaptests/announcements/detail/3651910145595507625</guid>
    </item>
    <item>
      <title>Steel for 2024</title>
      <description>Hey you sneaky bunch!&lt;br&gt;&lt;br&gt;If you're feeling frisky about what Steel may have been after all these years, hiding away in this link:&lt;br&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/sharedfiles/filedetails/?id=2999214905&quot; target=&quot;_blank&quot; rel=&quot;&quot;  id=&quot;dynamiclink_1&quot;&gt;https://steamcommunity.com/sharedfiles/filedetails/?id=2999214905&lt;/a&gt;&lt;br&gt;&lt;br&gt;It big &lt;img src=&quot;https://community.cloudflare.steamstatic.com/economy/emoticon/KScared&quot; alt=&quot;:KScared:&quot; class=&quot;emoticon&quot;&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/FishbusMaptests/announcements/detail/3669919470517992102]]></link>
      <pubDate>Wed, 05 Jul 2023 13:00:29 +0000</pubDate>
      <author>Fishbus</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/FishbusMaptests/announcements/detail/3669919470517992102</guid>
    </item>
    <item>
      <title>Workshop Update</title>
      <description>Hey folks; long time, no post.&lt;br&gt;&lt;br&gt;So the map workshop is up and ready. If you want to help out please go to the Goldrock map in the workshop and vote it up. Every little helps, which is muchos appreciated.&lt;br&gt;&lt;br&gt;&lt;a class=&quot;bb_link&quot; href=&quot;http://steamcommunity.com/sharedfiles/filedetails/?id=454262056&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;Goldrock Link&lt;/a&gt;&lt;br&gt;&lt;br&gt;In other news, since the workshop is out, and the tide of Cities Skylines has gone out: I might spend some time doing a new TF2 map to utilize the workshop. A lovely payload map no doubt. I will probably stream the progress too on twitch. There's a link to my channel in the links section ( or better yet &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Ftwitch.tv%2Fitsfishbus&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;go here&lt;/a&gt;&lt;span class=&quot;bb_link_host&quot;&gt;[twitch.tv]&lt;/span&gt; if you are interested.&lt;br&gt;&lt;br&gt;Cheers.&lt;br&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/FishbusMaptests/announcements/detail/137704478161643598]]></link>
      <pubDate>Wed, 03 Jun 2015 19:08:36 +0000</pubDate>
      <author>Fishbus</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/FishbusMaptests/announcements/detail/137704478161643598</guid>
    </item>
    <item>
      <title>Goldrock Released!</title>
      <description>Hint: This is actually the release candidate! &lt;br&gt;&lt;br&gt;&lt;b&gt;Download: &lt;/b&gt; &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.dropbox.com%2Fs%2Ftjhjm4nn6nq3iyp%2Fpl_goldrock_rc1.zip%3Fdl%3D0&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;https://www.dropbox.com/s/tjhjm4nn6nq3iyp/pl_goldrock_rc1.zip?dl=0&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fi.imgur.com%2FSJuKyNZ.png&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;http://i.imgur.com/SJuKyNZ.png&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Update notes:&lt;/b&gt;&lt;br&gt;[+] Added Rocket takeoff animation event when Red wins.&lt;br&gt;[+] New forward spawn for attackers after point 1 capture&lt;br&gt;[+] New occlusion volumes should improve performance in some previous areas with reported fps issues.&lt;br&gt;[+] Detailed lower canyon area between point 1 and 2.&lt;br&gt;[!] Fixed last point capture not displaying players that took part in the final cap.&lt;br&gt;[!] Fixed missing wall texture inside a shack&lt;br&gt;[!] Added a few new small health and ammo packs around the level.&lt;br&gt;[!] Increased fade distance for multiple items that faded out to obviously&lt;br&gt;[!] Tweaked spawn times for most points.</description>
      <link><![CDATA[https://steamcommunity.com/groups/FishbusMaptests/announcements/detail/233383138612634527]]></link>
      <pubDate>Tue, 30 Sep 2014 02:23:35 +0000</pubDate>
      <author>Fishbus</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/FishbusMaptests/announcements/detail/233383138612634527</guid>
    </item>
    <item>
      <title>Goldrock Beta 10 Released</title>
      <description>Hint: It's probably the release candidate. You can play with bots by yourself if you like that sort of thing.&lt;br&gt;&lt;br&gt;Download: &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.dropbox.com%2Fs%2Fmcml9krwds5kajf%2Fpl_goldrock_b10.zip%3Fdl%3D0&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;https://www.dropbox.com/s/mcml9krwds5kajf/pl_goldrock_b10.zip?dl=0&lt;/a&gt;&lt;br&gt;&lt;br&gt;Nothing much except:&lt;br&gt;&lt;br&gt;[+] Added bot support and custom nav mesh&lt;br&gt;[+] Added loading screen image&lt;br&gt;[!] Widened tunnel between point 2 and 3&lt;br&gt;[!] Fixed weird vis glitch at last defenders spawn room&lt;br&gt;[!] Increased some lightmap resolution to remove odd dark spots.&lt;br&gt;&lt;br&gt;Next stop, TF2. Valve add plx</description>
      <link><![CDATA[https://steamcommunity.com/groups/FishbusMaptests/announcements/detail/233382525094222439]]></link>
      <pubDate>Fri, 19 Sep 2014 02:02:57 +0000</pubDate>
      <author>Fishbus</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/FishbusMaptests/announcements/detail/233382525094222439</guid>
    </item>
    <item>
      <title>Goldrock Beta 9 Released</title>
      <description>Download: &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.dropbox.com%2Fs%2Fwidkrgqefmw9b1v%2Fpl_goldrock_b9.zip%3Fdl%3D0&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;https://www.dropbox.com/s/widkrgqefmw9b1v/pl_goldrock_b9.zip?dl=0&lt;/a&gt;&lt;br&gt;&lt;br&gt;Changelog:&lt;br&gt;&lt;br&gt;[+] Loads of new detailing to the interior rooms&lt;br&gt;[+] Lots of new smooth clipping to poles/pillars etc.&lt;br&gt;[+] New balcony overlooking area after first point for attackers&lt;br&gt;[+] New drop down balcony for attackers coming out of the one-way door&lt;br&gt;[+] More small ammo packs to some places around the map&lt;br&gt;[+] Added ambient particle effects&lt;br&gt;[+] Additional balcony space to Red's last point spawn battlements.&lt;br&gt;[+] Added additional spawn room for last point for Red team&lt;br&gt;[+] New pop up signs indicating where attackers should go at points 3 and 4.&lt;br&gt;&lt;br&gt;[!] Moved Red's sentry balcony at last point back a little.&lt;br&gt;[!] Made dip in last point beside last point cart ramp more prominent as a dead end.&lt;br&gt;&lt;br&gt;Bugs:&lt;br&gt;&lt;br&gt;[?]Portal accidentally cuts through reds new last additional spawn room creating a weird invisible cut room visual glitch where half of it is missing.</description>
      <link><![CDATA[https://steamcommunity.com/groups/FishbusMaptests/announcements/detail/233381235687730528]]></link>
      <pubDate>Mon, 08 Sep 2014 07:25:15 +0000</pubDate>
      <author>Fishbus</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/FishbusMaptests/announcements/detail/233381235687730528</guid>
    </item>
    <item>
      <title>Goldrock b8 Released</title>
      <description>&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=http%3A%2F%2FDownload%3Ahttps%3A%2F%2Fwww.dropbox.com%2Fs%2Fy3jv7bjyjqr04ww%2Fpl_goldrock_b8.zip%3Fdl%3D0&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;Download:https://www.dropbox.com/s/y3jv7bjyjqr04ww/pl_goldrock_b8.zip?dl=0&lt;/a&gt;&lt;br&gt;&lt;br&gt;Some main points:&lt;br&gt;More bug fixing&lt;br&gt;Tweaked last point &lt;br&gt;Added third exit to blu start</description>
      <link><![CDATA[https://steamcommunity.com/groups/FishbusMaptests/announcements/detail/255898600808504670]]></link>
      <pubDate>Mon, 01 Sep 2014 19:04:52 +0000</pubDate>
      <author>Fishbus</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/FishbusMaptests/announcements/detail/255898600808504670</guid>
    </item>
    <item>
      <title>Goldrock beta 7 Released</title>
      <description>Download:&lt;br&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.dropbox.com%2Fs%2F4c9025o57hopx82%2Fpl_goldrock_b7.zip%3Fdl%3D0&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;https://www.dropbox.com/s/4c9025o57hopx82/pl_goldrock_b7.zip?dl=0&lt;/a&gt;&lt;br&gt;&lt;br&gt;Some bugs:&lt;br&gt;- May include some minor graphic glitches on the last point, don't be scared.&lt;br&gt;- Some missing/invisible textures in some lessed travelled areas of the last point&lt;br&gt;- Clip brush (invisible wall) at the medium health building on the cliff at the start of the map still exists (and there's no gate).</description>
      <link><![CDATA[https://steamcommunity.com/groups/FishbusMaptests/announcements/detail/255898600565687079]]></link>
      <pubDate>Sat, 30 Aug 2014 07:55:32 +0000</pubDate>
      <author>Fishbus</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/FishbusMaptests/announcements/detail/255898600565687079</guid>
    </item>
    <item>
      <title>Goldrock Beta 7 sneak peep</title>
      <description>&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fwww.gfycat.com%2FGreedyTimelyGnatcatcher%23&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;http://www.gfycat.com/GreedyTimelyGnatcatcher#&lt;/a&gt;&lt;br&gt;&lt;br&gt;Probably ready for the weekend</description>
      <link><![CDATA[https://steamcommunity.com/groups/FishbusMaptests/announcements/detail/255898600485845442]]></link>
      <pubDate>Fri, 29 Aug 2014 11:42:26 +0000</pubDate>
      <author>Fishbus</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/FishbusMaptests/announcements/detail/255898600485845442</guid>
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