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    <title>SydneyMOD RSS Feed</title>
    <link><![CDATA[https://steamcommunity.com/groups/SydneyMOD]]></link>
    <description><![CDATA[Events and Announcements for SydneyMOD]]></description>
    <language>en-us</language>
    <generator>Steam Community RSS</generator>
    <item>
      <title>SydneyHUD 4.2.7 (Still Alive Edition)</title>
      <description>&lt;b&gt;Changelog:&lt;/b&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt; Updated BAI code to r134&lt;br&gt;&lt;/li&gt;&lt;li&gt; Removed Down Counter&lt;br&gt;&lt;/li&gt;&lt;li&gt; Fixed an error string in &amp;quot;Fixing PocoHUD settings conflict&amp;quot; screen&lt;br&gt;&lt;/li&gt;&lt;li&gt; Fixed 'mods/SydneyHUD/lua/HUDTeammate.lua:600: attempt to index field '_detection_counter' (a nil value)' crash&lt;br&gt;&lt;/li&gt;&lt;li&gt; Fixed a typo in &amp;quot;5sec remining&amp;quot; reminder&lt;br&gt;&lt;/li&gt;&lt;li&gt; Fixed a UI bug with weapon reload interaction when the weapon reload was interrupted&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;div class=&quot;bb_h1&quot;&gt;Full Endless Assault Support&lt;/div&gt;With this update, every Endless Assault (be it from official or custom heist) is fully supported on host and client. If you join to one in progress, it will show also correctly.&lt;br&gt;&lt;br&gt;&lt;div class=&quot;bb_h1&quot;&gt;Down Counter Removal&lt;/div&gt;When Down Counter was added officially to the game, there is no need to have that in SydneyHUD, so it was removed. Other options working with Down Counter &lt;b&gt;were not removed&lt;/b&gt; (&amp;quot;Show critical down warning&amp;quot;, &amp;quot;Feed critical down warning&amp;quot;, &amp;quot;Show down warning&amp;quot; and &amp;quot;Feed down warning&amp;quot;).&lt;br&gt;These options however are still using old method to calculate downs and not using synced downs, this will be fixed in another update.&lt;br&gt;&lt;br&gt;&lt;div class=&quot;bb_h1&quot;&gt;But wait. Where is support for Leech ?&lt;/div&gt;Leech will added in another update with fixes to &lt;b&gt;down warning&lt;/b&gt; options.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;Enjoy!</description>
      <link><![CDATA[https://steamcommunity.com/groups/SydneyMOD/announcements/detail/4516550645584055385]]></link>
      <pubDate>Fri, 11 Feb 2022 17:13:45 +0000</pubDate>
      <author>Dom</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/SydneyMOD/announcements/detail/4516550645584055385</guid>
    </item>
    <item>
      <title>SydneyHUD 4.2.6</title>
      <description>Hey there. Long time no see without an update to SydneyHUD. Let's do it.&lt;br&gt;&lt;br&gt;&lt;b&gt;Changelog&lt;/b&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Added name for the Triad Thugs&lt;br&gt;&lt;/li&gt;&lt;li&gt;Fixed an issue where kills are counted as double kills&lt;br&gt;&lt;/li&gt;&lt;li&gt;Dragon Heist: Fixed an issue where C4 Timer is stucked in HUDList when picked up&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Happy Easter!&lt;/b&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/SydneyMOD/announcements/detail/2992053531618985771]]></link>
      <pubDate>Sun, 04 Apr 2021 12:13:22 +0000</pubDate>
      <author>Dom</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/SydneyMOD/announcements/detail/2992053531618985771</guid>
    </item>
    <item>
      <title>SydneyHUD 4.2.5</title>
      <description>Hey all. Long time no see. A long time without an update. Without further ado, here's the changelog:&lt;br&gt;&lt;br&gt;&lt;b&gt;Changelog:&lt;/b&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Added Spanish translation&lt;br&gt;&lt;/li&gt;&lt;li&gt;Added trackers for the enemies in Buluc's Mansion&lt;br&gt;&lt;/li&gt;&lt;li&gt;Possible fix for a &amp;quot;set_target_alpha()&amp;quot; crash&lt;br&gt;&lt;/li&gt;&lt;li&gt;Fixed an issue where teammate's downs were not counted&lt;br&gt;&lt;/li&gt;&lt;li&gt;Fixed an issue where Russian enemies did not have proper name&lt;br&gt;&lt;/li&gt;&lt;li&gt;Fixed an issue where &amp;quot;Hide Hostage Panel&amp;quot; option did not work&lt;br&gt;&lt;/li&gt;&lt;li&gt;Menu: Fixed an issue where a description text was not used&lt;br&gt;&lt;/li&gt;&lt;li&gt;Menu: Fixed an issue an error string in the assault panel options &lt;/li&gt;&lt;/ul&gt;&lt;br&gt;Very much thanks to user &lt;b&gt;IlDucci&lt;/b&gt; who provided me the Spanish translation.&lt;br&gt;&lt;br&gt;If everything is working and no crashes are reported until December 31st, this is the last update this year.&lt;br&gt;&lt;br&gt;On behalf of SydneyHUD Team, stay safe, follow government regulations and let's meet here in 2021 with full strength.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;Keep those helmets flying!</description>
      <link><![CDATA[https://steamcommunity.com/groups/SydneyMOD/announcements/detail/4045886420522531147]]></link>
      <pubDate>Fri, 18 Dec 2020 17:43:50 +0000</pubDate>
      <author>Dom</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/SydneyMOD/announcements/detail/4045886420522531147</guid>
    </item>
    <item>
      <title>SydneyHUD 4.2.4</title>
      <description>&lt;b&gt;Changelog:&lt;/b&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Added Kingpin Effect&lt;br&gt;&lt;/li&gt;&lt;li&gt;Fixed an issue where Quick Fix buff did nothing in HUDList&lt;br&gt;&lt;/li&gt;&lt;li&gt;Fixed Swan Song flashing texture&lt;br&gt;&lt;/li&gt;&lt;li&gt;Removed &amp;quot;Buy all assets&amp;quot;&lt;br&gt;&lt;/li&gt;&lt;li&gt;Removed load and save preplanning keybinds&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;div class=&quot;bb_h1&quot;&gt;Why removing features?&lt;/div&gt;&amp;quot;Buy all assets&amp;quot; and preplanning features were added in the latest update (Update 199.6). It makes no sense to have them in SydneyHUD when they are part of the main game now.&lt;br&gt;&lt;br&gt;&lt;div class=&quot;bb_h1&quot;&gt;Swan Song texture&lt;/div&gt;SydneyHUD by default is using a texture which looks like a bad oval shape. If you have SydneyHUD Assets this issue is not present and the texture looks like a tunnel vision. Check &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fmodworkshop.net%2Fmod%2F681%23images&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;this&lt;/a&gt;&lt;span class=&quot;bb_link_host&quot;&gt;[modworkshop.net]&lt;/span&gt; if you don't know what I mean.&lt;br&gt;This was fixed in this release. As added new feature, Kingpin Effect uses the same texture. Although in different color. Also for Kingpin Effect a new option was added.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;Stay safe!</description>
      <link><![CDATA[https://steamcommunity.com/groups/SydneyMOD/announcements/detail/4641476065441127445]]></link>
      <pubDate>Fri, 14 Aug 2020 15:54:31 +0000</pubDate>
      <author>Dom</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/SydneyMOD/announcements/detail/4641476065441127445</guid>
    </item>
    <item>
      <title>SydneyHUD 4.2.3</title>
      <description>Hi all. This update brings a few improvements to HUD.&lt;br&gt;&lt;br&gt;&lt;b&gt;Changelog:&lt;/b&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Added trackers for Romanov Armor in Border Crossing heist and Federal Medals in Breakfast in Tijuana heist&lt;br&gt;&lt;/li&gt;&lt;li&gt;Improved options changing while you are in heíst&lt;br&gt;&lt;/li&gt;&lt;li&gt;Possible fix for a crash that could happen at the end of Holdout&lt;br&gt;&lt;/li&gt;&lt;li&gt;Menu: Fixed an issue where Color Selection for Enemy Snipers is cut off&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;Enjoy the summer!</description>
      <link><![CDATA[https://steamcommunity.com/groups/SydneyMOD/announcements/detail/2506765302115112877]]></link>
      <pubDate>Thu, 09 Jul 2020 11:29:27 +0000</pubDate>
      <author>Dom</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/SydneyMOD/announcements/detail/2506765302115112877</guid>
    </item>
    <item>
      <title>SydneyHUD 4.2.2</title>
      <description>This update fixes a few issues.&lt;br&gt;&lt;br&gt;&lt;b&gt;Changelog:&lt;/b&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Added trackers for the new loot added in San Martín Bank Heist&lt;br&gt;&lt;/li&gt;&lt;li&gt;Added HUDList Minion Color&lt;br&gt;&lt;/li&gt;&lt;li&gt;Merged HUDList's Civilian Color and Enemy Color into one menu&lt;br&gt;&lt;/li&gt;&lt;li&gt;Fixed an issue where interaction color is not saved properly&lt;br&gt;&lt;/li&gt;&lt;li&gt;Fixed an issue where options related to &amp;quot;Suspicion&amp;quot; are not working properly&lt;br&gt;&lt;/li&gt;&lt;li&gt;Possible fix for a 'mods/SydneyHUD/lua/lib/managers/hud/HUDAssaultCorner.lua:801: attempt to index field 'hud' (a nil value)' crash&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;Big thanks to &lt;b&gt;Davrick&lt;/b&gt; for spotting most of the issues mentioned in the changelog!&lt;br&gt;&lt;br&gt;&lt;br&gt;Stay safe!</description>
      <link><![CDATA[https://steamcommunity.com/groups/SydneyMOD/announcements/detail/4697762823051852719]]></link>
      <pubDate>Tue, 19 May 2020 20:04:11 +0000</pubDate>
      <author>Dom</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/SydneyMOD/announcements/detail/4697762823051852719</guid>
    </item>
    <item>
      <title>SydneyHUD 4.2.1</title>
      <description>Hello again. There were some issues in the previous release.&lt;br&gt;&lt;br&gt;&lt;b&gt;Changelog:&lt;/b&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Fixed an issue where some text got mixed up in Custom Turret Color&lt;br&gt;&lt;/li&gt;&lt;li&gt;Fixed an issue &amp;quot;Ammo Bags&amp;quot; option in HUDList is not loading and saving correctly&lt;br&gt;&lt;/li&gt;&lt;li&gt;Fixed a crash when you changed &amp;quot;Ammo Bags&amp;quot; option in HUDList&lt;br&gt;&lt;/li&gt;&lt;li&gt;Fixed a crash when you changed options in Infiltrator in HUDList&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;Stay safe!&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;PS.: I should improve mod testing</description>
      <link><![CDATA[https://steamcommunity.com/groups/SydneyMOD/announcements/detail/2183627591232727012]]></link>
      <pubDate>Fri, 08 May 2020 18:37:29 +0000</pubDate>
      <author>Dom</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/SydneyMOD/announcements/detail/2183627591232727012</guid>
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    <item>
      <title>SydneyHUD 4.2.0 and the new menu is live</title>
      <description>Hello all. Today's update re-designed SydneyHUD's options menu. See below for more details.&lt;br&gt;&lt;br&gt;&lt;b&gt;Changelog:&lt;/b&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Added &amp;quot;Kill Counter Color&amp;quot; option&lt;br&gt;&lt;/li&gt;&lt;li&gt;Redesigned mod options&lt;br&gt;&lt;/li&gt;&lt;li&gt;Removed &amp;quot;Experimental Tweaks&amp;quot;&lt;br&gt;&lt;/li&gt;&lt;li&gt;Fixed a crash when you were client&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;div class=&quot;bb_h1&quot;&gt;New menu&lt;/div&gt;Mod options has been given a new fresh modern look, with more and better features and code.&lt;br&gt;&lt;br&gt;&lt;div class=&quot;bb_h3&quot;&gt;Info feed&lt;/div&gt;This update changed how info is feeded to other players. Now by default, it has been set to &lt;b&gt;Unchecked - False&lt;/b&gt; to reduce spam chat. Feel free to enable them again. Every option, which has &amp;quot;Feed&amp;quot; in it, is affected by this change.&lt;br&gt;&lt;br&gt;&lt;div class=&quot;bb_h3&quot;&gt;Experimental Tweaks menu removed&lt;/div&gt;Experimental Tweaks menu has been removed because other players could argue that it &amp;quot;changes&amp;quot; gameplay, because you can mark civilians without Sixth Sense skill equipped.&lt;br&gt;In the upcoming updates, every option will be evaluated and if it changes gameplay, it will be reworked or removed.&lt;br&gt;Example: Moving some HUD elements on the screen is fine as long as it is not changing gameplay for others.&lt;br&gt;&lt;br&gt;&lt;div class=&quot;bb_h3&quot;&gt;Implemented feature requirement&lt;/div&gt;The title can be a bit misleading, but let me explain.&lt;br&gt;A feature &lt;b&gt;X&lt;/b&gt; requires a feature &lt;b&gt;Y&lt;/b&gt; to be enabled first.&lt;br&gt;For example, you can't change &lt;b&gt;Feed assault phase&lt;/b&gt; option cannot be changed when &lt;b&gt;Show assault phase&lt;/b&gt; option is enabled.&lt;br&gt;Some features may be disabled if other mods are installed. For example &lt;b&gt;BAI&lt;/b&gt; changes options in Assault Panel, so every option, which changes it, has been disabled.&lt;br&gt;&lt;br&gt;&lt;div class=&quot;bb_h3&quot;&gt;Better Teammate Panel and SydneyHUD&lt;/div&gt;Some features depend on radial health panel, but were disabled when &lt;b&gt;Better Teammate Panel&lt;/b&gt; mod (or BTP) was installed. A fix has been developed for BTP and the features are working again.&lt;br&gt;You can download &lt;b&gt;BTP&lt;/b&gt; &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fmodworkshop.net%2Fmod%2F27200&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;here&lt;/a&gt;&lt;span class=&quot;bb_link_host&quot;&gt;[modworkshop.net]&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;div class=&quot;bb_h3&quot;&gt;Save file reset&lt;/div&gt;This update changed a few options, so SydneyHUD's save file has been reset.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;This is all what today's update changed.&lt;br&gt;Stay safe!</description>
      <link><![CDATA[https://steamcommunity.com/groups/SydneyMOD/announcements/detail/2183627591231806652]]></link>
      <pubDate>Fri, 08 May 2020 12:31:04 +0000</pubDate>
      <author>Dom</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/SydneyMOD/announcements/detail/2183627591231806652</guid>
    </item>
    <item>
      <title>SydneyHUD 4.1.9</title>
      <description>Hi all. This update brings improvement to the Assault Panel when you are playing Holdout and more.&lt;br&gt;&lt;br&gt;&lt;b&gt;Changelog:&lt;/b&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt; Added Assault Panel color animation&lt;br&gt;&lt;/li&gt;&lt;li&gt; &amp;quot;Time Left&amp;quot; is now accurate in Holdout (host only)&lt;br&gt;&lt;/li&gt;&lt;li&gt; Time Left on client is more accurate in Safe House Raid and Alaskan Deal heists&lt;br&gt;&lt;/li&gt;&lt;li&gt; Fixed a crash that could happen when you started Holdout mission&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;br&gt;Have fun!&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;PS: I expected more content than just maps and achievements. And bugs.</description>
      <link><![CDATA[https://steamcommunity.com/groups/SydneyMOD/announcements/detail/2200515455798204901]]></link>
      <pubDate>Thu, 30 Apr 2020 08:10:09 +0000</pubDate>
      <author>Dom</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/SydneyMOD/announcements/detail/2200515455798204901</guid>
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    <item>
      <title>SydneyHUD 4.1.8 and Weapon lasers are finally fixed</title>
      <description>Hi all. This update fixed issues introduced in the previous version.&lt;br&gt;&lt;br&gt;&lt;b&gt;Changelog:&lt;/b&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Fixed an issue where your weapon laser is always green&lt;br&gt;&lt;/li&gt;&lt;li&gt;Fixed an issue where your weapon laser could sometimes show up as white&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;Take care!&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;04/18 and SydneyHUD 4.1.8&lt;br&gt;Coincidence ? I think not!</description>
      <link><![CDATA[https://steamcommunity.com/groups/SydneyMOD/announcements/detail/4397144998986548786]]></link>
      <pubDate>Sat, 18 Apr 2020 12:08:05 +0000</pubDate>
      <author>Dom</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/SydneyMOD/announcements/detail/4397144998986548786</guid>
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