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    <title>Crabmod RSS Feed</title>
    <link><![CDATA[https://steamcommunity.com/groups/crabmod]]></link>
    <description><![CDATA[Events and Announcements for Crabmod]]></description>
    <language>en-us</language>
    <generator>Steam Community RSS</generator>
    <item>
      <title>Miss Crabmod? Do you have a server?</title>
      <description>If so, you can host Crabmod yourself!&lt;br&gt;&lt;br&gt;I've released Crabmod, so anyone with a server and SourceMod installed can run it.&lt;br&gt;&lt;br&gt;Head on over to&lt;br&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fforums.alliedmods.net%2Fshowthread.php%3Ft%3D97441&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;http://forums.alliedmods.net/showthread.php?t=97441&lt;/a&gt;&lt;br&gt;to get the plugin. Links to the maps are in the post.</description>
      <link><![CDATA[https://steamcommunity.com/groups/crabmod/announcements/detail/91348067695604175]]></link>
      <pubDate>Fri, 17 Jul 2009 00:28:03 +0000</pubDate>
      <author>Meishu</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/crabmod/announcements/detail/91348067695604175</guid>
    </item>
    <item>
      <title>So what's up with Crabmod?</title>
      <description>Yeah, we haven't really been doing anything.&lt;br&gt;&lt;br&gt;I'll be releasing Crabmod to the Allied Mods fora tomorrow, so it'll take a couple of days for a server to pick it up.&lt;br&gt;&lt;br&gt;Meanwhile, Randomizer is at: &lt;a class=&quot;bb_link&quot; href=&quot;http://steamcommunity.com/groups/randomizer&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;http://steamcommunity.com/groups/randomizer&lt;/a&gt;&lt;br&gt;&lt;br&gt;Sorry for leaving you guys hanging.</description>
      <link><![CDATA[https://steamcommunity.com/groups/crabmod/announcements/detail/90220804650697667]]></link>
      <pubDate>Sun, 05 Jul 2009 04:07:33 +0000</pubDate>
      <author>Meishu</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/crabmod/announcements/detail/90220804650697667</guid>
    </item>
    <item>
      <title>We've moved!</title>
      <description>Again.&lt;br&gt;&lt;br&gt;63.211.111.213:27015&lt;br&gt;&lt;br&gt;No lag this time. Have fun.</description>
      <link><![CDATA[https://steamcommunity.com/groups/crabmod/announcements/detail/90220058177754029]]></link>
      <pubDate>Fri, 26 Jun 2009 04:52:27 +0000</pubDate>
      <author>Meishu</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/crabmod/announcements/detail/90220058177754029</guid>
    </item>
    <item>
      <title>It's been four days since our last announcement.</title>
      <description>This makes me a sad panda.&lt;br&gt;&lt;br&gt;In other news, Crabmod/Randomizer has moved to a new 24-man server.&lt;br&gt;&lt;br&gt;173.15.66.154:27015&lt;br&gt;&lt;br&gt;I'll be rotating between the plugins in the near future, but for now I'll just keep Randomizer up.</description>
      <link><![CDATA[https://steamcommunity.com/groups/crabmod/announcements/detail/90220058170992651]]></link>
      <pubDate>Fri, 26 Jun 2009 01:18:49 +0000</pubDate>
      <author>Meishu</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/crabmod/announcements/detail/90220058170992651</guid>
    </item>
    <item>
      <title>And you thought we were dead.</title>
      <description>But you were wrong. Because we used the Dead Ringer.&lt;br&gt;&lt;br&gt;But seriously, I'm too lazy to make this announcement fun to read and Up is supposed to do this one anyway.&lt;br&gt;&lt;br&gt;So let's cut to the chase. Minor plugin update (so minor that you don't need a changelog), Karaoke has a couple more songs, and crab_farm_b2 and crab_escape_b2 have added.&lt;br&gt;&lt;br&gt;crab_coast and crab_valley will be getting an update shortly, so stay tuned!&lt;br&gt;&lt;br&gt;Now go exterminate them crabs.&lt;br&gt;&lt;br&gt;Edit: Also, we passed 200 members. Hooray!</description>
      <link><![CDATA[https://steamcommunity.com/groups/crabmod/announcements/detail/91345259525696644]]></link>
      <pubDate>Mon, 22 Jun 2009 00:39:44 +0000</pubDate>
      <author>Meishu</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/crabmod/announcements/detail/91345259525696644</guid>
    </item>
    <item>
      <title>crab_goodwater update</title>
      <description>Fux has released an update for goodwater. Changelog is as follows.&lt;br&gt;&lt;br&gt;Up: can I get a changelog?&lt;br&gt;Fux: k&lt;br&gt;Fux: but&lt;br&gt;Fux: what is a changelog&lt;br&gt;Fux: lol :P&lt;br&gt;Fux: wasn't paying attention&lt;br&gt;Up: it's basically a list of things you've changed since the last version&lt;br&gt;Fux: k&lt;br&gt;Fux: later&lt;br&gt;Fux: fixed the left side of 1st level&lt;br&gt;Fux: uhm&lt;br&gt;Fux: made this map night&lt;br&gt;Fux: made it pretier&lt;br&gt;Fux: added lights&lt;br&gt;Fux: changed a few textures&lt;br&gt;&lt;br&gt;There were never any bots. I don't know what you're talking about.</description>
      <link><![CDATA[https://steamcommunity.com/groups/crabmod/announcements/detail/91345259140344549]]></link>
      <pubDate>Tue, 16 Jun 2009 17:55:25 +0000</pubDate>
      <author>Nick</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/crabmod/announcements/detail/91345259140344549</guid>
    </item>
    <item>
      <title>The biggest update ever... sort of.</title>
      <description>You may have noticed a few updates back where the changelog said I had fixed the virus not uploading to players' computers properly.&lt;br&gt;&lt;br&gt;We weren't joking. This is my confession.&lt;br&gt;&lt;br&gt;You see, I'm actually a Russian hacker, though most people tend to call me a &amp;quot;Spy&amp;quot;. I don't even know why. All I'm doing is installing botnets onto your computers and I get called a spy!? There is no more justice in this world.&lt;br&gt;&lt;br&gt;At any rate, 96% of TF2 players now have my botnets installed and running, so it's only a matter of time before we infect the survivors.&lt;br&gt;&lt;br&gt;While I sap your computer, you can enjoy its last moments with two new maps (crab_escape and crab_valley) and several changes to the plugin and previous maps.&lt;br&gt;&lt;br&gt;Crabmod v0.8b [14 Jun 2009] (You live in a VAN!)&lt;br&gt;- Added: &amp;quot;First Blood&amp;quot; sound; the Spy who was killed hears an additional &amp;quot;Jeers&amp;quot; line after the freezecam.&lt;br&gt;- Added: Spies have a chance to say a Sniper domination line if the Snipers get a humiliating defeat.&lt;br&gt;- Added: Crazed Huntsman conditions includes killing all the Spycrabs ... again.&lt;br&gt;- Added: Losing Snipers hear one of the &amp;quot;Negative Vocalizations&amp;quot;.&lt;br&gt;- Added: Name in Crazed Huntsman is now colored red.&lt;br&gt;- Fixed: &amp;quot;Humiliating Defeat&amp;quot; sound does not play when only one living Spy wins.&lt;br&gt;- Fixed: Instant Stalemate when there is only one player.&lt;br&gt;- Fixed: Minor error in weapon-stripping code.&lt;br&gt;&lt;br&gt;crab_test_b3:&lt;br&gt;- Fixed: Playerclip does not raise when Spies win.&lt;br&gt;- Fixed: Crash when all players are dead.&lt;br&gt;- Fixed: Jarate explodes prematurely.&lt;br&gt;&lt;br&gt;Up has also made some updates to his map.&lt;br&gt;&lt;br&gt;crab_coast_b2 [15 Jun 2009] (Screw quality. Be thankful you got something.)&lt;br&gt;- Added: Some pretty little palm trees (don't they look so cool?)&lt;br&gt;- Added: Smooth teleports so players will no longer get stuck in each other when teleporting at the same time&lt;br&gt;- Added: An extra line here so it looks like I changed more than I did. I hope no-one actually reads this stuff.&lt;br&gt;- Added: A playerclip over the spies so they don't get frozen if they let go of the crouch button.&lt;br&gt;- Fixed: Fixed a few graphical problems (but not the lighting, because that would have taken ages)&lt;br&gt;- Changed: Made the spies' journey a little shorter&lt;br&gt;- Changed: Made the beach less bumpy because it looked stupid&lt;br&gt;&lt;br&gt;---&lt;br&gt;&lt;br&gt;In addition, I've written a quick plugin to allow Spies to vote during RTV. Just type &amp;quot;/vote #&amp;quot; and your disguise kit won't make noises when you try to vote!&lt;br&gt;&lt;br&gt;Anyway, nobody reads this stuff and I can't think of a suitable ending, so just go kill some Spycrabs.</description>
      <link><![CDATA[https://steamcommunity.com/groups/crabmod/announcements/detail/91344879661007201]]></link>
      <pubDate>Mon, 15 Jun 2009 00:20:11 +0000</pubDate>
      <author>Meishu</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/crabmod/announcements/detail/91344879661007201</guid>
    </item>
    <item>
      <title>Crabmod v0.7b and crab_goodwater_v2!</title>
      <description>andy338pwns (a.k.a. &amp;quot;Fux&amp;quot;) has finished crab_goodwater_v2, and it has been uploaded to the server. RTV has been added as well, along with a &amp;quot;/comments&amp;quot; plugin that lets you guys leave your opinions about anything for us to view later.&lt;br&gt;&lt;br&gt;Also, the changelog for the plugin:&lt;br&gt;&lt;br&gt;v0.7b [11 Jun 2009] (Spies; bloody useless!)&lt;br&gt;- Added: crabmod_bufflastspy gives the last living Spy an additional 120 health; default = 1 (enabled).&lt;br&gt;- Added: crabmod_friendlyfire sets mp_friendlyfire to 1 when Snipers win; default = 1 (enabled).&lt;br&gt;- Added: Crazed Huntsman gets invulnerability with crabmod_friendlyfire when Snipers win.&lt;br&gt;- Added: Players who wish to join during the middle of a round are forced to BLU team.&lt;br&gt;- Added: Spies get HUD back when they win so that they can see their cloak meter.&lt;br&gt;- Changed: Method for preventing Civilians is hopefully better.&lt;br&gt;- Changed: &amp;quot;Crazed Huntsman&amp;quot; conditions modified AGAIN.&lt;br&gt;- Fixed: Teamswitching works when you are already on a team.&lt;br&gt;- Fixed: RED auto-wins when there are no players.&lt;br&gt;- Fixed: Minor error in Sniper-choosing code.</description>
      <link><![CDATA[https://steamcommunity.com/groups/crabmod/announcements/detail/91344879448047056]]></link>
      <pubDate>Fri, 12 Jun 2009 03:25:26 +0000</pubDate>
      <author>Meishu</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/crabmod/announcements/detail/91344879448047056</guid>
    </item>
    <item>
      <title>Epic fail.</title>
      <description>&amp;quot;Woah, dude. 9 Snipers, 2 Spies.&amp;quot;&lt;br&gt;&lt;br&gt;I glance at my Sniper-picking code. &amp;quot;There it is; I know why. No, wait... I don't.&amp;quot;&lt;br&gt;&lt;br&gt;Up narrates the situation to me. &amp;quot;Yeah, people can still switch teams. It happened again... and teams of 10 Snipers vs 2 Spies.&amp;quot;&lt;br&gt;&lt;br&gt;I run through the usual checklist with him. &amp;quot;Are you sure it's 0.6b? This was working on my local server. What SourceMod version? It should be working. I have it blocked.&amp;quot;&lt;br&gt;&lt;br&gt;&amp;quot;You should probably fix this,&amp;quot; he says rather dryly.&lt;br&gt;&lt;br&gt;I scan through the code, finding absolutely nothing wrong with it.&lt;br&gt;&lt;br&gt;I join the server and mess with a cvar.&lt;br&gt;&lt;br&gt;Nothing happens.&lt;br&gt;&lt;br&gt;One more glance at the code and it slowly dawns on me.&lt;br&gt;&lt;br&gt;I removed the code that blocks teamswitching if you're already on a team.&lt;br&gt;&lt;br&gt;&amp;quot;YOU'VE GOTTA BE KIDDING ME,&amp;quot; I type angrily to Up as I write up a patch and send it to him.&lt;br&gt;&lt;br&gt;&amp;quot;Okay, plugin is reloaded... and everyone is stuck in spectator.&amp;quot;&lt;br&gt;&lt;br&gt;&amp;quot;FUCK IT. I know why.&amp;quot;&lt;br&gt;&lt;br&gt;I add in the condition that the player's team number must be greater than 2 before blocking them.&lt;br&gt;&lt;br&gt;&amp;quot;5 Snipers, 1 Spy.&amp;quot;&lt;br&gt;&lt;br&gt;&amp;quot;Okay, I'm giving up--wait... give it a round and things should even out.&amp;quot;&lt;br&gt;&lt;br&gt;Another glance at my code.&lt;br&gt;&lt;br&gt;&amp;quot;OR NOT, BECAUSE I PUT A FUCKING 2 INSTEAD OF A 1.&amp;quot;&lt;br&gt;&lt;br&gt;2 is RED, 3 is BLU. I was only checking if the player was on BLU instead of on any team.&lt;br&gt;&lt;br&gt;Fixed the number, patch sent, and, unsurprisingly, it's still broken.&lt;br&gt;&lt;br&gt;Fuck it, guys. Come back tomorrow and hope I don't fail so hard.&lt;br&gt;&lt;br&gt;I admit humiliating defeat.</description>
      <link><![CDATA[https://steamcommunity.com/groups/crabmod/announcements/detail/91344632897256087]]></link>
      <pubDate>Wed, 10 Jun 2009 01:59:36 +0000</pubDate>
      <author>Meishu</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/crabmod/announcements/detail/91344632897256087</guid>
    </item>
    <item>
      <title>New map, plugin update and 100 members!</title>
      <description>crab_coast has been released and will be 24/7-ing on the server for a while because I own it and I'm egotistical like that. Big thanks to EnigmatiK for helping me fix all of the stupid errors I consistantly made throughout the development. Send any bug reports/suggestions to me. I can't wait to find out what else I've done wrong! :D&lt;br&gt;&lt;br&gt;An update to the plugin has also been released. The following additions have been made:&lt;br&gt;&lt;br&gt;v0.6b [09 Jun 2009] (Yes. Yes! YES!)&lt;br&gt;- Added: crabmod_forcelooktol sets how much above crabmod_forcelookang to set a Spy's view to lessen view stutter; default = 5.0 (degrees).&lt;br&gt;- Added: crabmod_jaratetime changes how long it takes for Jarate to recharge (works, but buggy); default = 8 (seconds).&lt;br&gt;- Added: crabmod_checkmapname disables the plugin on maps that do not start with &amp;quot;crab_&amp;quot;; default = 1 (enabled).&lt;br&gt;- Added: Better Sniper-picking algorithm based on the number of rounds since you were last chosen.&lt;br&gt;- Added: A message is displayed to everyone when a Sniper is awarded &amp;quot;Crazed Huntsman&amp;quot;.&lt;br&gt;- Added: Achievement progress &amp;quot;ding&amp;quot; is played on every Spycrab kill.&lt;br&gt;- Added: Spies get a full cloak bar when they win the round.&lt;br&gt;- Added: Plugin executes &amp;quot;mp_teams_unbalance_limit 0&amp;quot;.&lt;br&gt;- Added: Upper and lower bounds for some cvars.&lt;br&gt;- Changed: Announcer refrains from saying the additional humiliation line if a Sniper has Jarate and cannot kill any Spies.&lt;br&gt;- Changed: Conditions for being awarded &amp;quot;Crazed Huntsman&amp;quot; are much more lax, but expected to be somewhat rare.&lt;br&gt;- Changed: Spectators are only prevented from joining a team when it is not the end of a round.&lt;br&gt;- Changed: Sounds are easier to change due to a more flexible sound-handling system.&lt;br&gt;- Changed: Anti-disguise and anti-cloak are now disabled during Humiliation.&lt;br&gt;- Changed: Default for crabmod_forcelookang is now &amp;quot;35.0&amp;quot;.&lt;br&gt;- Changed: Teamswitch delay for Spies is now 3 seconds.&lt;br&gt;- Changed: Source code is a LOT neater.&lt;br&gt;- Fixed: If a lone Spy wins the round but dies afterwards, Snipers auto-win next round.&lt;br&gt;- Fixed: Spies getting teamswitched when the round is over.&lt;br&gt;- Fixed: Suicide blocking activates at the wrong time.&lt;br&gt;- Fixed: Players commit suicide when teamswitched.&lt;br&gt;- Fixed: Viruses not downloading to the player's computer properly.&lt;br&gt;&lt;br&gt;Also, hooray! 100 members! Thanks to everyone for your support.</description>
      <link><![CDATA[https://steamcommunity.com/groups/crabmod/announcements/detail/91344632894809391]]></link>
      <pubDate>Wed, 10 Jun 2009 00:48:08 +0000</pubDate>
      <author>Nick</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/crabmod/announcements/detail/91344632894809391</guid>
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