STEAM GROUP
Nier: Automata Mining and Moddin N:A M&M
STEAM GROUP
Nier: Automata Mining and Moddin N:A M&M
35
IN-GAME
196
ONLINE
Founded
March 24, 2017
Language
English
58 Comments
May 12 @ 8:41pm 
ngl i’m curious—any modding tips rn? 🤔
May 12 @ 8:36pm 
any datamod ppl wanna talk about? 👀
May 12 @ 7:52pm 
ngl this group’s kinda alive rn :D
Aug 26, 2025 @ 6:11pm 
⠄⠄⠄⠄⢠⣿⣿⣿⣿⣿⢻⣿⣿⣿⣿⣿⣿⣿⣿⣯⢻⣿⣿⣿⣿⣆⠄⠄⠄
⠄⠄⣼⢀⣿⣿⣿⣿⣏⡏⠄⠹⣿⣿⣿⣿⣿⣿⣿⣿⣧⢻⣿⣿⣿⣿⡆⠄⠄
⠄⠄⡟⣼⣿⣿⣿⣿⣿⠄⠄⠄⠈⠻⣿⣿⣿⣿⣿⣿⣿⣇⢻⣿⣿⣿⣿⠄⠄
⠄⢰⠃⣿⣿⠿⣿⣿⣿⠄⠄⠄⠄⠄⠄⠙⠿⣿⣿⣿⣿⣿⠄⢿⣿⣿⣿⡄⠄
⠄⢸⢠⣿⣿⣧⡙⣿⣿⡆⠄⠄⠄⠄⠄⠄⠄⠈⠛⢿⣿⣿⡇⠸⣿⡿⣸⡇⠄
⠄⠈⡆⣿⣿⣿⣿⣦⡙⠳⠄⠄⠄⠄⠄⠄⢀⣠⣤⣀⣈⠙⠃⠄⠿⢇⣿⡇⠄
⠄⠄⡇⢿⣿⣿⣿⣿⡇⠄⠄⠄⠄⠄⣠⣶⣿⣿⣿⣿⣿⣿⣷⣆⡀⣼⣿⡇⠄
⠄⠄⢹⡘⣿⣿⣿⢿⣷⡀⠄⢀⣴⣾⣟⠉⠉⠉⠉⣽⣿⣿⣿⣿⠇⢹⣿⠃⠄
⠄⠄⠄⢷⡘⢿⣿⣎⢻⣷⠰⣿⣿⣿⣿⣦⣀⣀⣴⣿⣿⣿⠟⢫⡾⢸⡟⠄.
⠄⠄⠄⠄⠻⣦⡙⠿⣧⠙⢷⠙⠻⠿⢿⡿⠿⠿⠛⠋⠉⠄⠂⠘⠁⠞⠄⠄⠄
⠄⠄⠄⠄⠄⠈⠙⠑⣠⣤⣴⡖⠄⠿⣋⣉⣉⡁⠄⢾⣦⠄⠄⠄⠄⠄⠄⠄⠄
Sep 16, 2024 @ 8:47am 
Feel free to add me :3
Jun 5, 2024 @ 1:54pm 
:wing_left: 𝓕𝓮𝓮𝓵 𝓯𝓻𝓮𝓮 𝓽𝓸 𝓪𝓭𝓭 :wing_right:
Jan 19, 2024 @ 5:05am 
dead group ;(
Jan 19, 2024 @ 5:05am 
⠄⠄⠄⠄⢠⣿⣿⣿⣿⣿⢻⣿⣿⣿⣿⣿⣿⣿⣿⣯⢻⣿⣿⣿⣿⣆⠄⠄⠄
⠄⠄⣼⢀⣿⣿⣿⣿⣏⡏⠄⠹⣿⣿⣿⣿⣿⣿⣿⣿⣧⢻⣿⣿⣿⣿⡆⠄⠄
⠄⠄⡟⣼⣿⣿⣿⣿⣿⠄⠄⠄⠈⠻⣿⣿⣿⣿⣿⣿⣿⣇⢻⣿⣿⣿⣿⠄⠄
⠄⢰⠃⣿⣿⠿⣿⣿⣿⠄⠄⠄⠄⠄⠄⠙⠿⣿⣿⣿⣿⣿⠄⢿⣿⣿⣿⡄⠄
⠄⢸⢠⣿⣿⣧⡙⣿⣿⡆⠄⠄⠄⠄⠄⠄⠄⠈⠛⢿⣿⣿⡇⠸⣿⡿⣸⡇⠄
⠄⠈⡆⣿⣿⣿⣿⣦⡙⠳⠄⠄⠄⠄⠄⠄⢀⣠⣤⣀⣈⠙⠃⠄⠿⢇⣿⡇⠄
⠄⠄⡇⢿⣿⣿⣿⣿⡇⠄⠄⠄⠄⠄⣠⣶⣿⣿⣿⣿⣿⣿⣷⣆⡀⣼⣿⡇⠄
⠄⠄⢹⡘⣿⣿⣿⢿⣷⡀⠄⢀⣴⣾⣟⠉⠉⠉⠉⣽⣿⣿⣿⣿⠇⢹⣿⠃⠄
⠄⠄⠄⢷⡘⢿⣿⣎⢻⣷⠰⣿⣿⣿⣿⣦⣀⣀⣴⣿⣿⣿⠟⢫⡾⢸⡟⠄.
⠄⠄⠄⠄⠻⣦⡙⠿⣧⠙⢷⠙⠻⠿⢿⡿⠿⠿⠛⠋⠉⠄⠂⠘⠁⠞⠄⠄⠄
⠄⠄⠄⠄⠄⠈⠙⠑⣠⣤⣴⡖⠄⠿⣋⣉⣉⡁⠄⢾⣦⠄⠄⠄⠄⠄⠄⠄⠄
Aug 20, 2022 @ 4:57am 
Will we have Replicant SFX file?
Mar 26, 2022 @ 3:15pm 
hello
Feb 1, 2022 @ 1:46pm 
✧・゚: *✧・゚:neonbr: Feel free to add me if you search for a good friend! ;3 :neonrl: ✧・゚: *✧・゚
May 6, 2021 @ 1:28am 
Hi, can anyone help me open some UI ".dtt" files? I have the PS4 UI mod to swap button prompts and would like to edit it to a nintendo switch one
Mar 27, 2021 @ 5:38pm 
:steamhearteyes: 𝑪𝒐𝒎𝒎𝒆𝒏𝒕 𝒇𝒐𝒓 𝒄𝒐𝒎𝒎𝒆𝒏𝒕
:steamhearteyes: 𝑭𝒂𝒗 𝒇𝒐𝒓 𝒇𝒂𝒗
Jul 30, 2020 @ 9:12am 
I got a newbie question..is it possible to extract animations from the game?
Sep 3, 2018 @ 5:50am 
Idk this steamgroup is pretty inactive but what I can offer you is this. There's this discord server that's quite active that's dedicated to nier modding. {LINK REMOVED} I think they would love to have the docs.
Aug 18, 2018 @ 10:19am 
Do you still need help documenting those sounds or am I wasting my time trying to figure out how to appropriately name, among other more coherent utterances, these "ughh" sounds?

I don't see any google doc in which to dump my findings, or indeed anyone else's findings, which is also slightly troubling.
May 23, 2018 @ 9:26pm 
you mean translate it?
May 19, 2018 @ 6:21am 
Umm.. i want to localize the game but i don't know ruby language. Almost everything is written in ruby. does anyone know how to start?
May 18, 2018 @ 2:20am 
{LINK REMOVED} does anyone know what i did to 2B?
May 5, 2018 @ 3:25am 
While reversing the binary I keep coming across stuff involving strings and classes pertaining to "mruby". I decided to give it a google since I was coming across it alot. Here's the description: mruby is an interpreter for the Ruby programming language with the intention of being lightweight and easily embeddable. The project is headed by Yukihiro Matsumoto, with over 100 contributors currently working on the project. Which got me thinking maybe this is the engine's scripting language?

Screeshot of strings: {LINK REMOVED}
Classes that have mruby in name: {LINK REMOVED}
and for the ones that are like 'hap::Mrb_' they inherit hap::MrubyClassWrapper

I just want to get a second opinion and I don't think it's worth a whole thread.
May 5, 2018 @ 3:20am 
I also found out the game uses wwise (sound engine). I think there is a sdk for wwise. Might be worth taking a look at
Apr 30, 2018 @ 6:03am 
Does any one know why the game uses DirectInput8 for mouse and keybord and XInput1.3 and for controlers? Mircosoft recommends using windows messages for user input besides controllers
Mar 2, 2018 @ 6:37pm 
Go check the sound data thread in discussions
Mar 2, 2018 @ 3:12am 
so uhhhhh... i want all the BGM files in the game, how can I get them?
Nov 14, 2017 @ 3:12pm 
That's a question best for Kaldaein in the graphics fix package.
Nov 13, 2017 @ 9:39am 
Hey guys, does someone know how to have ReShade read the depthbuffer information of NieR:Automata? I wanna use depth based shaders :(
Aug 18, 2017 @ 2:28am 
Hey guys, I have been trying to open the weapon files for Nier. However I am having issue opening the dat files. I have tried using the unpack dat file that Criller made. But it I get loads of .mot and wta files. Anyone got ideas?
Jun 13, 2017 @ 7:06am 
Thx Kimchi
Jun 13, 2017 @ 2:15am 
@The Engie that would be very nice if you do im diggin myself but just found stuff that was already found xD
Jun 12, 2017 @ 11:24am 
repack

rem bat start
echo off
color a
mkdir New
cls
for /f "" %%i in ('dir /b *.dat') do (
echo Repacking %%i
dattool.exe repack %%i .\New\%%i .\out\%%i\
cls
)
pause
rem bat end
Jun 12, 2017 @ 11:17am 
just make bat file in binary

rem bat start
echo off
color a
mkdir out
cls
for /f "" %%i in ('dir /b *.dat') do (
echo Extracting %%i
dattool.exe unpack %%i .\out\%%i\
cls
)
pause
rem bat end
Jun 12, 2017 @ 3:22am 
I've created this little tool to unpack multiple DAT files quickly

https://www.youtube.com/watch?v=2za5A_-j4YQ
Jun 11, 2017 @ 10:30am 
[I'm not a modder]

Hi everyone,

the loading screens are a pain in the ass due to the fact that you have to wait the text to be fully written.

I believe that by removing, or at least shortening, the text we could fix the problem. Now, does anyone know EXACTLY where the text data are?

By googling I found out that they are (I don't know if all of them) in data009.cpk (actually I unpacked it and it seems so)
BUT I have neither the time nor the will to unpack all the DTT and DAT files to find what I need...

I'm using DAT tool to unpack them. Does anyone know a better program?

Here's a ZIP file of data008.cpk
https://drive.google.com/file/d/0B4K9PoWYBWEgVmRuUk9RRzM0VFk/view
Jun 7, 2017 @ 4:43pm 
If anyone here is interested, I've updated my NieRepack tool with a GUI and game profiles to support multiple games. As such it is now called Vidsquish, and is available here: http://aqua.hsduabhb-nmzhi.cf/groups/vidsquish/discussions/0/1290691937717826366/

Biggest new feature for Nier players is support for motion interpolated 60 FPS video. Conversion time is extensive but the wait is worth it. Cutscenes look almost indistinguishable from gameplay. Of course, actually seeing them in 60 FPS requires an FPS unlocker mod, but most of us are probably already using one by now I'd imagine. Demo video is in the thread.
Jun 3, 2017 @ 10:08pm 
*the thread* meaning the 'all sound data' thread.
Jun 3, 2017 @ 10:07pm 
♥♥♥♥, I didn't respond to this did I? I thought I did.

In the thread you see someone linked a Google Drive folder containing unpacked sound content.

If they're not in there nor in the currently extracted audio folders then it is unfound, though I'm fairly sure they're in one or the other.

If you can't locate it I'll look over it myself and if I can't find it I'll go digging back through the .cpk files.
Jun 3, 2017 @ 5:40pm 
Gonna ask the same question: did smb find Pod's voice lines? I digged through whole /sound/ folder and didn't find any of conversation files of any character.
Jun 1, 2017 @ 7:06am 
did someone already found the pod sounds ?
May 15, 2017 @ 8:08am 
I'm dumb and don't see anything to download on that page so I'll keep waiting! I did have some luck repacking .dtt files using that DTT2DDS program but the textures were garbled, presumably because I exported them incorrectly(I was using Paint.net) . When I later exported them correctly using proper software however the repacking program gave me a read error.

And on another texture related topic, I wasn't able to extract all of the weapon textures using the DTT2DDS tool, is there another easy method of getting textures? I wanted to rip the weapons after I figured out how to get models into Blender.

EDIT: Maybe I should have read that page. The answer to my question is right there!
May 14, 2017 @ 4:50pm 
It is indeed. The repacker in theory already exists and is working. The xentax thread [forum.xentax.com] had more information on how it works and how to do it properly, so try that.

If it doesn't work I'll try my hand at making my own.
May 14, 2017 @ 3:43pm 
Is it the middle of May yet?
May 2, 2017 @ 1:13pm 
Scratch my previous statement, Amazarashi head is part of DLC but not on PC - item now can be added and will not be removed from inventory however equipping it does nothing (on PC version).
May 2, 2017 @ 11:47am 
Yeee, ngl I don't like the new stuff :/ like 9S looks way better in his normal uniform :hacking:
May 2, 2017 @ 2:56am 
So there's a reason why Amazarashi promo pod skin was not removed from PC version - it's part of the 3C DLC now - along with the music clip.
Apr 28, 2017 @ 12:30am 
Ah that was the console one. The PC patch just came out today. 181 megabytes. CPKs 000-019 have updated.
All previously discovered run-time offsets are invalidated now. Gotta start a new database in IDA Pro now.
Apr 27, 2017 @ 10:20am 
Apr 18, 2017 @ 2:36pm 
Ahh I don't recall such a response, thanks though. So close yet so far.
Apr 18, 2017 @ 11:54am 
Iz, it's nice to see that you're varying where you search for that information but I'll give you the same response I gave in the /vg/ thread.

Someone (myself if nobody does it by mid-may) will create a tool to do it but such a tool does not exist yet.

You can stay tuned here and I'm sure it will get posted when it's created.
Apr 18, 2017 @ 1:35am 
Have any of you managed to repack a .dat file? I've been messing around with a texture replacement for a couple of hours now and I figured out how to unpack the CPK's and unpack the .dat and .dtt(texture .dat) files but it seems impossible to repack them.