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3 people found this review helpful
186.1 hrs on record (16.4 hrs at review time)
This game is just trash, the trailer you see on the steam page is nothing compared to when you are playing it. FPS is a huge problem
Posted December 11, 2020.
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17.4 hrs on record
METRO EXODUS

Introduction

When I first saw a transmission from E3 I was truly amazed about how 4A games got a revolution.
Honestly, Metro series is eminent in one aspect...it's survival atmosphere. Maybe that's why it's my only one FPS which I like. I love survival games! Frequently I watched materials and read news about this product and bum! information about exclusivity for Epic Games has tarnished my enthusiasm a lot. How dare they are to do that?
Fortunately after not a long time we have now it on steam which from I'm happy for. Thank to God for it!

Graphics

I played with ACR contrast on, and that was resplendent experience. Dimming and brightening the screen made it even more immersive than in the usual layout. Game has a wonderful graphics your eyes will fall out from your sockets. That's that beautiful!
From my point of view the Taiga is the location where it can be noticeable the most: great
foliage quality, water and basic textures on general made this game perfect for
photoshooting!

Story

There is the same man, Artyom from previous Metro games. He can't speak and somebody says he's sluggish in the game because of reloading but I can't agree with that. Personally I like the pace of main character, it seems to be realistic. :)
Our journey is very nicely created and addictive. There is a lot of Orthodox faith motives which is very nice there is no satanism and other stupid ideology. For some reason we can soak easily to this world. There is story about love, and about the eternal struggle between good and evil. Alike in every movie.

Game mechanics

Finally somebody from 4A has decided to not giving the currency and money to the game. I didn't play the previous ones a lot but that was so irritating and occure I stucked in those games
In Metro Exodus we have a different way: kill the opponent, grab the weapon and customize it in the workshop. And that's great.
Artyom has own equipment in backpack.
The animation of taking the backpack off and opening it's such a gem! I love it so much!

Opponents

Playing on normal difficulty was not that easy and it was a little frustrating when shooting in the head can't defeat your aim. Also, it's not that significant but the faces of our enemies are a bit repetitive. ;)

Sounds and music

Let's start from the musical aspect. Alexey Omelchuk is a good composer and he knows perfectly how to deliver
quality by using dark and gloomy tones but also he can create some elements of happines in
it. It's well balanced.
You know why this game is so immersive? Because it has awesome sounds! You will be unite with this game, only if you have a good audio system. I can't imagine how people can play those kind of games on poor speakers. :) For that kind of sounds it's just waste of time.

EXODUS

To sum it up. It's a superb game: lovely graphics, decent audio and good music. The price is high but I recommend it from
my entire heart.
Posted November 28, 2020.
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No one has rated this review as helpful yet
0.9 hrs on record (0.6 hrs at review time)
This game has a fantastic story that you can choose from. Some actions have no consequences, but move your moral character. Others... well some people might look down on you or even highly of you.

You play as three Android robot AIs that serve the human race. One is a housekeeping Android owned by a father and daughter in suburban Detroit. Another is a rich artist's butler, and the last is the Android we've all seen memes about - Connor. Connor serves as a police detective assistant, helping to solve cases with other Android malfunctions. The game's characters twist around each other and it is rather fun to play.
Posted July 7, 2020.
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1 person found this review helpful
3 people found this review funny
0.5 hrs on record
As someone who enjoys fast-paced, rhythm-based, and difficult games, I find this very addicting!

Visuals are fairly simple. I think that's only fine for a rhythm game instead of having extreme amounts of distracting effects.

Each "world" comes with thorough "lesson" levels that will allow you to practice with specific patterns, and once you feel like you've mastered the main track of that world, you can try playing it at different speeds of your choice!

Well, there are only limited levels for now, but I think the developers add in more content every once in a while.
They have a nice community and devs are very active and responsive.

There's a level editor but for now you have to manually download community levels. Hopefully the devs will decide to give a faster way to access and publish them!

This is definitely worth it if you're in for the challenge, and I'm always looking forward for more updates!
Posted April 22, 2020.
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1 person found this review helpful
5 people found this review funny
124.0 hrs on record (9.0 hrs at review time)
Early Access Review
The headline pretty much sums up the game. GTFO is an interesting attempt on stealth coop horror game and feels a lot like a mix inbetween PayDay, L4D2 and Dishonored.
Right now what happens is you get to choose a loadout pick some friend and take the elevator down in a undeground complex and be greeted by horror itself. Only be told to get and collect something. So well me and my friends ended in dark rooms full of funghi zombies glowing and sleeping trying our best to get arround without unleashin chaos and dead. Guess what.
We died.

GTFO is in Early Access and is developed by a very small team. In a few days is an update which contains more content(new levels, equipment and perhaps enemies). So i need to take those infos into account. And i might be a little harsh.

Right now GTFO leaves me with mixed feelings. Lets say mixed in a positive way. This game has a huge amount of potential. To way some good and bad things. While the level design and atmosphere is horrific and terrifying and absolutely suited for the game, its not very deep lore wise. You are a prisoner. Ok. You go down and get stuff. Ok. There are infected people sleeping and deadly. Ok. Good start for a setting. But why are we getting those thinks. What happened to the world. And what even is this place. I would say the world is beautiful from a curtain perspective make it feels alive.
Another thing is to point out and that is some off a more serious issue i had is the way of the coop stealth gameplay.
Basically what you are doing is gathering some infos of what is where and then move still and slow from room to room. If you find the dead you stand still while there a scanning and move while there sleeping. If you are close enough a deadly swing with a hammer makes the dead stay dead. Room clear next room repeat until you are forced to shoot or you finished the level. Some enemies require different tactics but the usual way there is to move around them and avoid them.
Its kinda repetitive. You are always short on resources and the gunplay should be tweak a little bit. Since guns are not feeling powerful enough against the dead. And you are wasting way to much ammo to take down the threat. It is not a real option. At some points you are forced to use your tools and weapons to protect a point while breaching a door. That is cool. I like the fortification tools you got. But weapons in general are surrounded by a weak aura. But most importantly,
never make a mistake. One mistake can easily cost you the game. You find yourself in a bad spot most of the time and if you or a friend triggers an enemy the whole floor is about to lit the party up. Recovering from that is almost impossible. Twice the mistake is double the trouble and the end of what life the prisoners had left to live.
I am curious for matchmaking and i think this game needs a lot more consistent feedback in order to grow into the right direction. Right now i can be frustrating at times of failure and if you are able to complete a mission there is no reward only do that again and get more stuff.
Right now i only recommend it for player groups of at least 3 people. Solo is pain in the butt. As a duo you can handle it but one strike and you are out. Be aware of the price. For some it might not reflect what the game should offer. But as much i can tell right. I await what will happen next. I wanna see this game grow bigger and be successful. The potential is real and the devs seems to have a vision about what to come next. Join on your own risk and be a part of it. Only restriction. You must own brown pants.
Posted April 5, 2020.
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No one has rated this review as helpful yet
51.2 hrs on record (37.5 hrs at review time)
I've been a fan of Bethesda from Morrowind, a long time ago. Since then I played Fallout 3 and it blew me away, I got Fallout New Vegas on launch and enjoyed it even more and thought that overall it could be one of my favorite game experience set in an incredible world.

Then Fallout 4 came and it felt like a lesser Fallout 3 and after a long wait I got all the DLC and am finishing them too, feeling that I can now write a review even if I haven't finished them quite yet. While I wasn't quite on the hate bandwagon like other fans, as I still found the game still fun on a mechanical level and the world was just interesting enough to make me want to explore it if only a bit more, there was always something that made me dislike it and I couldn't figure out what.

Recently, playing through the DLC for the first time I figured it out, Fallout 4 is too welcoming and lenient on newcomers to the wasteland. The DLC doesn’t fit into the main story either, you can become the leader of opposing factions. There’s also a lack of real choice in the game, sure the last few missions you can choose a faction and what to do with the city, but other than that you can choose between, “Good Line” or “Sarcastic Line” in all dialogue options. Everyone has mentioned the dumbing down of the RPG aspect to the point of it being nonexistent, so I’ll skip that and mention the lack of quest paths. Every quest is go here, kill things, get object. Almost every side quest is the same, what happened?

As an Action FPS the mechanics are great, I enjoyed the combat although it could become repetitive, and the world looks incredible although I wish we were somewhere more recognizable than Boston. This isn’t a good RPG though, and I feel like that’s how it was marketed. Targeted to the fans of a series that had been heavily influenced by RPG’s for over a decade. I wish Steam had a neutral option, because I don’t feel like I can recommend it to fans of RPG’s or of the Fallout series but I do think I would recommend it to people who haven’t enjoyed or tried either. Fallout 4 is as wide as an ocean, deep as a puddle.
Posted November 23, 2018.
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1 person found this review helpful
155.8 hrs on record (21.0 hrs at review time)
I've encountered this game just like 99,9% of it's player-base did, by watching Twitch streams and youtube videos.
Being something relatively new in the multiplayer scene (THAT ACTUALLY HAD A MASSIVE PLAYER-BASE), I managed to talk few of my friends into playing it.

I'm not going to lie, we've spent hundreds of hours on it.

That was until the official release of 1.0
Keep in mind that we're talking about previously most played game in the world at some point, a game which brought it's developers millions (if not 10 digit numbers), and as any sane person, you'd expect that it will be poured into further development and fixes, right?

LOL wrong. We're talking about Bluehole here.

You really have to be next level special in order to stumble upon a gold mine, and then proceed to blow it up and cave it in. They had everything, massive FREE ADVERTISEMENT (NOTE: FREE > NOT REQUIRED TO PAY FOR) in a form of Twitch streamers and YouTube content creators, insane ACTIVE player-base, a product that's close to being 1.0 ready... Everything.
They got money, they got everything. And what do they do?:

In game purchases.

It's disgusting seeing that someone who had all the foundation required to make a masterpiece ignore all that and just attempts to drain more money from players.
They rushed the 1.0 to be able to implement in-game purchases, and instead of actually WORKING on it, what do they do? More platforms.
Not only that none of the platforms performed remotely well, they completely ignored that fact and started working on more crates and more in-game purchases.

Since I could go about this all day long, and considering I'm actually rating a game here and not it's thirsty developer, I'll focus on it now:

Pros:
- Fast queue times due to high player-base,
- SOLID graphics.
- Good ballistics (Sniper and AR bullet drop)


Cons:
- Fully released game with performance of an early-alpha game.

- HACKERS, HACKERS EVERYWHERE! My God, I've played so many games, but I've never encountered a game with so many hackers in it. Nearly every game contains at least 2-3 hackers, which at this point don't even try hiding it. Bluehole is doing nothing to fix this issue despite saying they are. Over the time, I've seen NO improvements in this domain.

- Countless game breaking bugs (getting killed by nothing when vaulting, getting stuck in thin air while landing resulting in getting killed, reloading sometimes doesn't reload your weapon at all resulting in getting killed...)

- HORRIBLE performance issues (High end PC users can be happy if they hit constant 60fps on medium-high settings at all times)

- Hilarous netcode. So many instances when you get killed by someone who didn't even have a line of sight, constant stuttering, 60%+ fail rate of reconnecting to the game in case of a disconnect.

- Horrible bullet detection system (this one mostly affects Shotguns)

- ♥♥♥♥♥♥♥♥ level design. This one is a great issue mostly focused on the Miramar map. They forced a new map which is massive in terms of size, but ironically has least content, least quality looting area, a MASSIVE LACK of vehicles considering the proportions of the map (mostly resulting in you playing a running simulator for about 20 minutes and ending up getting killed by someone who had luck with the initial safe zone). Even though the original map is better, they still need to prevent bridge camping which makes the game impossible if you had bad luck with initial looting and safe zone.

- Performance bugs and glitches. Here, I don't aim for graphics and design glitches, I am talking about glitches which straight-up make you lose games. For instance, since the latest patch, I can no longer run for more than 3 seconds without my character stopping for no obvious reason. (And no, this isn't caused by my internet connection or my PC, it's a common issue nowadays)

- I will stop with Cons for now since there's only so much time I can waste on this review. But yes, there are way more.


################

Bottom line, if you haven't already bought this game: DO NOT. Save your money. There are better alternatives if you're just taking up a new game, and they're even free to play. They don't have some of the mechanics PUBG has, and that's a shame, but at least they're optimized. Keep in mind that this game requires over the average PC to even be able to start the game, let alone play it properly.

MESSAGE TO THE DEVELOPERS:
If by any chance SOME of the brainiacs with influence in development actually take time and look through reviews for constructive criticism: Stop bullying Epic Games just because they did a better game than you did. How can you be such sore losers if your business logic is to sue someone just for delivering a better product?
Instead of suing them, focus on your own game. You wouldn't lose any players if you just fixed your ♥♥♥♥♥♥♥♥ game. I tried playing Fortnite, and I disliked it, but I am going to quit PUBG if things don't change, as I'm no longer able to enjoy the game. It's common sense that just one guy ranting here wont mean a thing to you, but I'm just one of the many who share this opinion.
If anything, WE should be the ones getting compensated from YOU for failing to deliver a proper product which we paid for. Just imagine buying a Ferrari (Which you probably did with the money which obviously wasn't poured into additional development) and you're presented with a Ferrari which runs on a Prius engine. You'd obviously be mad as hell and demand your money back...
This is not a dead game yet, there's still time to fix it, but not the way you're running things.
Posted June 20, 2018.
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1 person found this review helpful
1 person found this review funny
401.9 hrs on record (103.4 hrs at review time)
One of the best open-world games I have ever played.

If you have friends who are playing Grand Theft Auto V Online - you're good to go.
If not, then better stay away from the cancer.

Grand Theft Auto V Online consists mostly of -

✔ infinite loading screens
✔ toxic players
✔ cheaters
✔ zero customer service
Posted November 25, 2017.
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No one has rated this review as helpful yet
1 person found this review funny
799.9 hrs on record (298.4 hrs at review time)
CS:GO Review
Things I gave to Counter-Strike:

1. Money

2. Time

3. Love

Things Counter-Strike gave me:

1. Arthritis

2. Rage

3. Hatred of Russians,Spanish Russians

4. Broken keyboard

5. Broken mouse

6. 9/10 ready

7. Server crashes

8. ♥♥♥♥♥♥ teammates

9. Competitive matches

10. "Ez Pz" spam

11. Multilingual cursing - I guess this is a good thing?

12. Lag

13. Cheaters

14- 64 tick severs

Essentially - CS is a greedy woman, but I love her all the time.

10 / 10 would play again
Posted June 30, 2017.
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No one has rated this review as helpful yet
25.5 hrs on record (11.1 hrs at review time)
Hong Kong version of GTA
Posted October 7, 2016.
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Showing 1-10 of 10 entries