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Recent reviews by Buzztr0n

Showing 1-10 of 33 entries
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7 people found this review helpful
19.3 hrs on record
Couldn't get myself to pick this game up again, as the story is extremely boring and generic, just like the enemies and characters. I'm tired of picking up new junk for loot every 5 seconds, give me interesting loot and spread it out more so I don't have to manage my inventory and look at stats every few steps. Same with ammo - why put 50 little ammo boxes in a single arena. Put down a few and make them just bigger (in terms of how much you get out of them). It's basically the same issue as with the loot.
If I had to pick one word to describe this game it would be: GENERIC.
Posted March 30.
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233 people found this review helpful
7 people found this review funny
5
4
4
15
184.1 hrs on record
Subscription system & raising prices, really - for this old game and the DLCs?!?! So this is your attempt to make some money after ruining Payday 3. How pathetic to treat your players/fans like this... F*** these devs!!
Posted November 14, 2025. Last edited November 14, 2025.
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No one has rated this review as helpful yet
216.3 hrs on record (202.1 hrs at review time)
Game is so chaotic, it will probably give me ADHD. The quick revives & instant respawns kinda make the fights pointless and not rewarding. Sniping mechanics are still way too simple, so you have 20 snipers per team with easy & zero skill kills. Same thing sorta goes for shotguns.

Teamplay is not being pushed by devs because alot of the "challenges" to unlock new equipment makes you do your own solo thing...
Unlocking weapon attachments is a bloody grind, and simply NOT FUN as the challenges themselves are often undo-able and simply show that the devs never tested them or even put any brain cells into the thought process, plus the later guns & attachments are often not better than the default or early ones you get... For example no, I don't want the 20 round mag for the M4A1... that defeats the purpose of the rifle... or how about 10rnd mag for your battle rifle?

There is literally no balancing, SMGs often outpower ARs even on long range. The point system for weapon customization makes ZERO sense. E.g. a 36rnd mag costs 20 points but then 40rnd mag costs 45 points, so 25 points for 4 extra bullets?!?!

With the battle pass now being out, you once again feel like the sheep that EA/DICE want to treat you as, with their overpriced currencies for the ingame shop. And it also feels very ♥♥♥♥♥♥ for them to give you a XP booster that counts down EVEN WHEN NOT PLAYING (like being in the main menu), obviously it doesnt pause between matches or while in the waiting queue neither... And they LIED TO US so bluntly about "going back" to the real BF days. The out of touch fortnite soldier skins are already back. It's a common strategy at DICE/EA to hold back on the rainbow skins and EXCLUSIVE PACKAGES (any skins should be accessable via ingame progress!!!) just long enough for the initial reviews to pass, then they drop them and for INSANE PRICES.

Spawn zones are a ABSOLUTE MESS and the lack of brain with the devs also means there is no spawn protection whatsoever. Spawn camping c*nts can become a real problem and they even use incendinary grenades to set your spawn on fire (again, wouldnt be so bad with spawn protection). I often get shot at instantly after respawn. The spawns are so terrible, you might even RESPAWN INSIDE THE RESTRICTED AREA (leaving you like 3 seconds to move before you get punished)..... Wtf

And lets not forget how EXTREMELY BUGGY this game is, hoooooly moly. Massive desync (you die from magic bullets after already sliding into cover) or hit detection errors still exist... This seems like a early access version done by bloody amateurs, not AAA quality. To this day (20th November 2025) a huge chunk of the description texts for weapon attachments are WRONG in terms of what effect exactly the attachment has on the weapon. And major QoL features are still missing from the menus. All that just shows how little thinking and competence went into the development process.

The destruction system feels a bit inconsistent. I understand that they want to keep some things standing to keep the maps playable, but with how they applied it, it just throws you off all the time because things don't collapse when you expect them to, but then again, it throws you off once more when things do collapse, despite getting used to the experience of things not collapsing... It's confusing at times.

And for those of you considering it for the singleplayer: DON'T. The story is so cringe badly, lazy, generic & uncreatively written - zero creativity, zero immersion, zero authenticity.
The AI is awful, making the fire fights mostly boring and no tactics involved. They as usual don't have any actual military experts to advise them so the lingo and everything else falls apart.
They don't make interesting characters or situations that would have you bond with any character, yet they keep acting as if they do? I dunno, it's weird and again - cringey.
I hate how they insist you have 3 squadmates since it's the stupid multiplayer formula, so that already takes you out of the immersion every time your tiny team deploys somewhere.
Posted October 16, 2025. Last edited November 20, 2025.
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1 person found this review helpful
0.0 hrs on record
Totally boring and underwhelming. While the customizable forge is a nice gimmick, the absence of customizable blacksmithing items seems not right for this kind of DLC. I was atleast hoping for a gripping side story with new interesting characters that will be as loveable as the side characters we met in the base game... NOPE. Nothing. Absolutely nothing. Not worth the price.
Posted September 18, 2025.
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A developer has responded on Oct 1, 2025 @ 5:55am (view response)
1 person found this review helpful
53.8 hrs on record (43.0 hrs at review time)
"Advanced artificial intelligence systems" must be one of the biggest lies to be told by GSC to the players
Posted August 28, 2025.
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3 people found this review helpful
63.1 hrs on record (48.2 hrs at review time)
While I'm having fun for the majority of the game, I cannot give this game a positive review until they
A) fix some of the GAMEBREAKING bugs (e.g. respawning stops working for one or more players)
2) rebalance some of the USELESS weapons that players spent time & energy (or even money) to unlock
Posted June 5, 2024.
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No one has rated this review as helpful yet
1 person found this review funny
1
360.2 hrs on record (9.8 hrs at review time)
If you, like me, have played & loved SWAT 4, then this game is everything you wished for. Especially with the 1.0 release, it is now so much fun to play singleplayer with AI teammates. The AI is incredible!
Posted December 19, 2023.
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2 people found this review helpful
131.7 hrs on record
It's exactly what you would expect from an Bethesda game : A LOADING SCREEN SIMULATOR GAME. nothing new, same old, plenty of bugs and lacking or incomplete features that they leave for the modding community to add/fix...

And worst : no actual space travelling. HELLOOOO? Everything is "click here to fast travel", Bethesda loves throwing loading screens at ya.

It's pathetic to release something like this in the year 2023 and charge 70€ for it. Everything is so bloody outdated.

Most of the stories are pretty boring (bad writing) and the characters are very cringey and unbelievable (again, bad writing). Were the dialogues written for 6 year olds? Zero immersion, weird NPC behaviors, especially since every scene you get some typical Bethesda bugs & glitches.
Posted October 5, 2023.
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1 person found this review helpful
30.3 hrs on record (25.0 hrs at review time)
The game is very buggy right now, like iNSANELY BUGGY, including some GAMEBREAKIN bugs that can only be solved by aborting a mission or reloading a savegame. Sometimes marines get stuck and will not respond to any orders, and things like that. Which is super frustrating considering how hard the difficulty is. So even tho I still recommend the game, keep that in mind and thus maybe wait for a few more bugfixes to come out :)

BUT, this game is so much fun nontheless! I always wanted a real-time XCOM, since I absolutely cannot stand turn-based games. And this game is everything you can wish for. So many tactical gameplay elements. Very challenging but fair and balanced. It's fun to manage resources, equipment and upgrades, as well as the marines and their needs. Despite the bugs I had massive fun and really enjoy playing this very unique RTS. I hope we will see more games like this (so my hatred for turn-based games still allows me to play cool games like this lol)

Altho there is a few bits that bother me, like for example not being able to EXFIL my marines during an onslaugt - which would make more sense if the marines were being engaged, however I was in the 20 secs prep phase, in which I had the marines RIGHT NEXT TO THE ♥♥♥♥♥♥♥ APC... so really felt like a dumb gameplay choice by the devs at this stage. Same with elevators, I stand right inside a bloody elevator and its saying "onslaught in 20 secs", so why cant my marines press the damn button? Would make for a cool experience like "woah we barely avoided that".

Also there are certain moments when being able to only move the squad as a whole but not individual marines is a big issue and makes the game more difficult than it should be. Especially when the marines often get stuck on corners etc (pathfinding not always working and they then ignore orders as I wrote above).

The stress system seems a bit unfair at times, e.g. shouldn't my marines be less stressed out after taking down a horde without any losses or injuries, or when taking down a bloody QUEEN ?!?! :D
Posted June 23, 2023. Last edited June 24, 2023.
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8 people found this review helpful
168.6 hrs on record (15.3 hrs at review time)
Could have been a really good game, personally I'm still having fun for the most part, however for a full price title its definitely a complete DISASTER. I can basically confirm the bad things everyone else is mentioning.

Too many bugs, even GAMEBREAKING bugs in campaign - had to ALT+F4 the game a few times as it was the only option, thankfully there are alot of autosaves & I didn't loose any progress.
It really feels like they didn't do any sort of testing or simply ignored any sort of feedback from the testers, since alot of small bugs are so plain to see.

The campaign is very disappointing - best way to describe it is GENERIC, especially the mission objectives. While I like the idea of an "Total War"-style campaign map, it's pretty shallow in comparison and gets boring quickly. But the biggest issue are the "handmade story missions" which should be the main part people care about in a singlerplayer campaign. They are VERY similiar to the random skirmishes in design and lack interesting objectives. Really just feels like a skirmish with some additional secondary objectives... Wth devs?!
Some missions were not working properly because they didn't count in certain aspects of specific units/companies you can bring along...
The "dynamic" aspect of the campaign has a few things that need improvement. The random skirmishes you encounter are super repetitive (there is like 3 different types that keep repeating over and over again) and you are somewhat forced to play them out yourself as the "auto-resolve" feature is useless because it always give you a 50-50 chance regardless of your skill as player or the units skill level, which is quite annoying after a few dozen skirmishes that all feel and play the same.

Huge flaws, many many visual bugs, and terrible pathfinding - are you a fan of watching your vehicles driving reverse for miles, thus with their rear facing towards the enemy? Or squads getting stuck on random objects/cover or simply refusing to follow your orders... And oh lord the absolute ugliest UI / HUD I've seen in a long time. It's the sort of UI you usually only see during testing an alpha / beta version of the game & later is replaced by some professional reworked interface.

And as others pointed out, the sound design is weak and lacks powerful weapon & explosion sounds. And the battle chatter of units should have the factions native language (e.g. German soldiers speaking German), blows my mind that they didn't do this!

Since there is still good parts to it and it can be fun, I'd just recommend to wait for a sale on this
Posted May 2, 2023. Last edited May 8, 2023.
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Showing 1-10 of 33 entries
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