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ffmpegthumbs: video thumbnails
kde-cli-tools: for editing file type options
kdegraphics-thumbnailers: PDF and PS thumbnails
kdenetwork-filesharing: samba usershare properties menu
kio-admin: for managing files as administrator
konsole: terminal panel
purpose: share context menu
sudo pacman -Syu
sudo pacman -S kdegraphics-thumbnailers
sudo pacman -S kio-extras
sudo pacman -S kimageformats
sudo pacman -S ffmpegthumbs
sudo pacman -S qt5-imageformats
//sudo pacman -S libpng
//sudo pacman -S libjpeg-turbo
//sudo pacman -Syu gwenview
//sudo pacman -Rns gwenview
//sudo pacman -S gwenview
sudo pacman -S kimageformats
sudo pacman -S libavif
sudo pacman -S libheif
passwd SET_YOUR_PASSWORD_HERE
sudo steamos-readonly disable
sudo pacman-key --init
sudo pacman-key --populate archlinux
sudo pacman-key --populate holo
sudo pacman -S ffmpegthumbs
sudo steamos-readonly enable
You will need to repeat this after every SteamOS update.
Do you have an idea what the values in NVCP (gamma slider) and Reshade (Tonemap & LiftGammaGain) correspond to gamma 2.4? So many pc games have fu**ed up colors that it is beyond my head. Mismatched pc and video levels, washed out picture, bad gamma, lack of contrast... Jesus! And cherry on top: for many devs gamma is equal to brightness xD LOL. I love games with brightness slider places in half and no test image with a hint on how to calibrate it correctly.
Because, for example, such Nixxes do not surprise me, they have not been able to do it well for years. So how are they supposed to do the calibration test LOL.
Take care, I wish you good health in these strange times.
Glory to the Slavs!
Do you have any idea how to make a color profile similar to bt709 using Reshade? BT709 is located in games like Resident Evil 7 and RE2, Devil May Cry 5 and CoD Black Ops 3. In my opinion lack this option in many games is the main problem that causes (not only levels mismatch) milky and washed out picture in many games ported from consoles to PC. Bt709 is darker and uses gamma 2.35-2.4 and PC as we know is adapted to gamma 2.2. What do you think about it?
Cheers from reshade forum :)
another person who calls themself a "game dev" with absolutely nothing to show. you are all talk.
And you know there was portals and vocal chord zombies in MGVS that served not much purpose in story and was definetly a left over from cut COOP mode that was developed further and turned int MGSurvive.
Thank you for your work on Deadly Premonition. I decided to buy the game because of your mod. Question: Do you still share newer versions or do you recommend starting with v1.0?
Thank you again!