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These two images portray how the original models differ from game-ready ones. All the details our artists sculpt are not lost in the process - they are replicated via normal mapping
A closer look at the first version of our defensive walls from the Riftbreaker World Editor. All the individual wall pieces were 2x2 structures back then.
Wider wall pieces were supposed to reduce the number of structures you have to place in order to have a functional defensive setup. Here's a look at the wall pieces with the gate in between and some notes about the planned animation elements.
We won't bore you with pictures of the minimap. Have a pretty base instead.
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